SmartCardEmulatorApduReceivedEventArgs.TryRespondAsync 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
多載
TryRespondAsync(IBuffer) |
嘗試回應 APDU。 |
TryRespondAsync(IBuffer, IReference<UInt32>) |
嘗試回應 APDU。 |
TryRespondAsync(IBuffer)
嘗試回應 APDU。
public:
virtual IAsyncOperation<bool> ^ TryRespondAsync(IBuffer ^ responseApdu) = TryRespondAsync;
/// [Windows.Foundation.Metadata.RemoteAsync]
IAsyncOperation<bool> TryRespondAsync(IBuffer const& responseApdu);
[Windows.Foundation.Metadata.RemoteAsync]
public IAsyncOperation<bool> TryRespondAsync(IBuffer responseApdu);
function tryRespondAsync(responseApdu)
Public Function TryRespondAsync (responseApdu As IBuffer) As IAsyncOperation(Of Boolean)
參數
- responseApdu
- IBuffer
包含回應的緩衝區。
傳回
傳回非同步作業,這個作業會在作業完成時傳回布林值。 如果作業成功,則布林值會是 true,否則為 false。
- 屬性
另請參閱
適用於
TryRespondAsync(IBuffer, IReference<UInt32>)
嘗試回應 APDU。
public:
virtual IAsyncOperation<bool> ^ TryRespondAsync(IBuffer ^ responseApdu, IReference<unsigned int> ^ nextState) = TryRespondAsync;
/// [Windows.Foundation.Metadata.Overload("TryRespondWithStateAsync")]
/// [Windows.Foundation.Metadata.RemoteAsync]
IAsyncOperation<bool> TryRespondAsync(IBuffer const& responseApdu, IReference<uint32_t> const& nextState);
[Windows.Foundation.Metadata.Overload("TryRespondWithStateAsync")]
[Windows.Foundation.Metadata.RemoteAsync]
public IAsyncOperation<bool> TryRespondAsync(IBuffer responseApdu, System.Nullable<uint> nextState);
function tryRespondAsync(responseApdu, nextState)
Public Function TryRespondAsync (responseApdu As IBuffer, nextState As Nullable(Of UInteger)) As IAsyncOperation(Of Boolean)
參數
- responseApdu
- IBuffer
包含回應的緩衝區。
- nextState
-
Windows.Foundation.IReference<unsigned int>
IReference<uint32_t>
包含下一個狀態的參考。
傳回
傳回非同步作業,這個作業會在作業完成時傳回布林值。 如果作業順利完成,則布林值為 true,否則為 false。
- 屬性
Windows 需求
裝置系列 |
Windows Mobile Extension SDK (已於 10.0.10586.0 引進)
|
API contract |
Windows.Devices.SmartCards.SmartCardEmulatorContract (已於 v2.0 引進)
|