共用方式為


DisplayManager.TryAcquireTargetsAndCreateSubstate 方法

定義

嘗試取得 DisplayTarget 物件集合的獨佔擁有權,並只針對傳遞至此方法的目標找出指定 DisplayState 的子集。 產生的狀態可以修改並套用。

public:
 virtual DisplayManagerResultWithState ^ TryAcquireTargetsAndCreateSubstate(DisplayState ^ existingState, IIterable<DisplayTarget ^> ^ targets) = TryAcquireTargetsAndCreateSubstate;
DisplayManagerResultWithState TryAcquireTargetsAndCreateSubstate(DisplayState const& existingState, IIterable<DisplayTarget> const& targets);
public DisplayManagerResultWithState TryAcquireTargetsAndCreateSubstate(DisplayState existingState, IEnumerable<DisplayTarget> targets);
function tryAcquireTargetsAndCreateSubstate(existingState, targets)
Public Function TryAcquireTargetsAndCreateSubstate (existingState As DisplayState, targets As IEnumerable(Of DisplayTarget)) As DisplayManagerResultWithState

參數

existingState
DisplayState

現有的 DisplayState 物件,用來剖析路徑子集,以建立新的 DisplayState 結果。

targets

IIterable<DisplayTarget>

IEnumerable<DisplayTarget>

會嘗試取得其擁有權之 DisplayTarget 物件的集合。

傳回

DisplayManagerResultWithState值。

適用於