GamePad.GetState Method
Gets the current state of an Xbox 360 Controller, optionally specifying a dead zone processing method for the analog sticks.
Overload List
Name | Description |
---|---|
GamePad.GetState (PlayerIndex) | Gets the current state of an Xbox 360 Controller. |
GamePad.GetState (PlayerIndex, GamePadDeadZone) | Gets the current state of an Xbox 360 Controller, using a specified dead zone on analog stick positions. |
Remarks
When calling GetState, check the returned structure's IsConnected property value. If the controller has been disconnected, this value will be false. When a controller is disconnected, values for its state will not be valid. The controller will also not be able to receive new vibration settings.
See Also
Tasks
How to: Detect Whether a Controller Button Is Pressed
How to: Detect Whether a Controller Is Disconnected
Concepts
Reference
GamePad Class
GamePad Members
Microsoft.Xna.Framework.Input Namespace