PresentationParameters.EnableAutoDepthStencil Property
Gets or sets a value indicating whether Direct3D will manage depth buffers for the application.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
Syntax
public bool EnableAutoDepthStencil { get; set; }
Property Value
true if Direct3D will manage depth buffers for the application; false otherwise.
Remarks
If EnableAutoDepthStencil is true, the device will create a depth-stencil buffer when it is created. The depth-stencil buffer will be automatically set as the render target of the device. When the device is reset, the depth-stencil buffer will be automatically destroyed and recreated in the new size.
If EnableAutoDepthStencil is true, then AutoDepthStencilFormat must be a valid depth-stencil format.
See Also
Reference
PresentationParameters Class
PresentationParameters Members
Microsoft.Xna.Framework.Graphics Namespace
Platforms
Xbox 360, Windows XP SP2, Windows Vista