IDebugProgramProvider2::WatchForProviderEvents
允許的連接埠的事件通知程序。
HRESULT WatchForProviderEvents(
PROVIDER_FLAGS Flags,
IDebugDefaultPort2* pPort,
AD_PROCESS_ID processId,
CONST_GUID_ARRAY EngineFilter,
REFGUID guidLaunchingEngine,
IDebugPortNotify2* pEventCallback
);
int WatchForProviderEvents(
enum_PROVIDER_FLAGS Flags,
IDebugDefaultPort2 pPort,
AD_PROCESS_ID ProcessId,
CONST_GUID_ARRAY EngineFilter,
ref Guid guidLaunchingEngine,
IDebugPortNotify2 pEventCallback
);
參數
Flags
[in]從的旗標組合PROVIDER_FLAGS列舉型別。 下列旗標為這個呼叫一般項目:旗標
描述
PFLAG_REMOTE_PORT
呼叫者正在遠端機器上執行。
PFLAG_DEBUGGEE
呼叫端是否目前正在偵錯 (每個節點會傳回封送處理的其他資訊)。
PFLAG_ATTACHED_TO_DEBUGGEE
已附加至呼叫端,但不是啟動偵錯工具。
PFLAG_REASON_WATCH
呼叫端想要監看的事件。 如果不設定這個旗標。 然後移除回呼事件並呼叫者不會再收到通知。
pPort
[in]呼叫的處理程序的連接埠上執行。processId
[in]AD_PROCESS_ID結構保留包含該程式的處理序 ID 有問題。EngineFilter
[in]陣列的偵錯引擎處理程序相關聯的 Guid。guidLaunchingEngine
[in]啟動這個處理程序 (如果有的話),偵錯引擎的 GUID。pEventCallback
[in]IDebugPortNotify2會接收事件告知的物件。
傳回值
如果成功的話,會傳回S_OK。 否則,會傳回錯誤碼。
備註
當呼叫端想要移除先前的呼叫這個方法來建立事件處理常式時,在呼叫端傳遞相同的參數如同第一次,但分葉關閉PFLAG_REASON_WATCH旗標。
範例
下列範例會示範如何實作這個方法,如 CDebugEngine 物件,公開 (expose) IDebugProgramProvider2介面。
STDMETHODIMP CDebugEngine::WatchForProviderEvents(
PROVIDER_FLAGS Flags,
IDebugDefaultPort2 *pPort,
AD_PROCESS_ID processId,
CONST_GUID_ARRAY EngineFilter,
REFGUID guidLaunchingEngine,
IDebugPortNotify2 *pPortNotify)
{
HRESULT hRes = E_FAIL;
if (EVAL(pPort != NULL) && EVAL(pPortNotify != NULL))
{
// We will only watch/send events about the process if the debugger
// is actually debugging the process, and only if this is an attach or a LoRIE launch
if (IsFlagSet(Flags, PFLAG_DEBUGGEE) &&
guidLaunchingEngine == GUID_NULL &&
processId.ProcessIdType == AD_PROCESS_ID_SYSTEM)
{
// We don't support WatchForProviderEvents when in interop mode
if (m_fInterop)
{
ASSERT(!"Shouldn't ever be called in interop mode");
hRes = E_FAIL;
}
else
{
if (IsFlagSet(Flags, PFLAG_REASON_WATCH))
{
// QI to get IDebugEventCallback2 which is required.
CComQIPtr<IDebugEventCallback2> pCallback(pPortNotify);
ASSERT(pCallback != NULL);
if ( pCallback != NULL )
{
// Register the callback
hRes = this->InitDebugSession(pCallback);
if ( S_OK == hRes )
{
// Get the IDebugProcess2 from the port and call AttachImpl
CComPtr<IDebugProcess2> spProcess;
hRes = pPort->GetProcess(processId, &spProcess);
if (HREVAL(S_OK, hRes))
{
hRes = AttachImpl(spProcess, NULL, NULL, processId.ProcessId.dwProcessId, ATTACH_REASON_USER, NULL);
if ( FAILED(hRes) && (!m_pPidList || 0 == m_pPidList->GetCount()) )
this->Cleanup();
}
}
else
this->Cleanup();
}
else
hRes = E_FAIL;
}
else
{
// Detach will be done by SDM calling on programs directly if there are managed programs.
// This handling is the case where no managed code ever ran.
if ( this->IsProcessBeingDebugged(processId.ProcessId.dwProcessId) )
{
ProgramList *pProgList = this->GetProgramListCopy();
if ( EVAL(pProgList) )
{
if ( pProgList->GetCount() == 0)
{
CComPtr<ICorDebugProcess> pCorProcess;
hRes = this->GetCorProcess(processId.ProcessId.dwProcessId, &pCorProcess);
if (HREVAL(S_OK, hRes) )
{
hRes = pCorProcess->Stop(INFINITE);
if ( HREVAL(S_OK, hRes) )
hRes = pCorProcess->Detach();
}
// Tell the engine that it should unregister this process from com+
this->UnregisterProcess(processId.ProcessId.dwProcessId);
// If there are no more pids left then cleanup everything.
if ( 0 == m_pPidList->GetCount() )
this->Cleanup();
}
// This is needed for cases where the SDM has not yet recieved program create
// by the time that we need to detach (example: the managed attach succeeds,
// but some other attach step fails).
else
{
PROGNODE *pProgNode = NULL;
while ( pProgNode = pProgList->Next(pProgNode) )
{
CDebugProgram * pProgram = ((CDebugProgram *)pProgNode->data);
hRes = pProgram->Detach();
}
}
delete pProgList;
}
}
else
hRes = S_OK;
}
}
}
else
{
hRes = S_FALSE;
}
}
else
{
hRes = E_INVALIDARG;
}
return hRes;
}