共用方式為


Point3D.Explicit 運算子

定義

Point3D 結構轉換為 Vector3D 結構或 Point4D 結構。

多載

Explicit(Point3D to Point4D)

Point3D 結構轉換成 Point4D 結構。

Explicit(Point3D to Vector3D)

Point3D 結構轉換成 Vector3D 結構。

Explicit(Point3D to Point4D)

Point3D 結構轉換成 Point4D 結構。

public:
 static explicit operator System::Windows::Media::Media3D::Point4D(System::Windows::Media::Media3D::Point3D point);
public static explicit operator System.Windows.Media.Media3D.Point4D (System.Windows.Media.Media3D.Point3D point);
static member op_Explicit : System.Windows.Media.Media3D.Point3D -> System.Windows.Media.Media3D.Point4D
Public Shared Narrowing Operator CType (point As Point3D) As Point4D

參數

point
Point3D

要轉換的點。

傳回

轉換 point 的結果。

適用於

Explicit(Point3D to Vector3D)

Point3D 結構轉換成 Vector3D 結構。

public:
 static explicit operator System::Windows::Media::Media3D::Vector3D(System::Windows::Media::Media3D::Point3D point);
public static explicit operator System.Windows.Media.Media3D.Vector3D (System.Windows.Media.Media3D.Point3D point);
static member op_Explicit : System.Windows.Media.Media3D.Point3D -> System.Windows.Media.Media3D.Vector3D
Public Shared Narrowing Operator CType (point As Point3D) As Vector3D

參數

point
Point3D

要轉換的點。

傳回

轉換 point 的結果。

適用於