SKPhysicsWorld.EnumerateBodies 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
多載
EnumerateBodies(CGPoint, CGPoint, SKPhysicsWorldBodiesAlongRayStartEnumeratorHandler)
[Foundation.Export("enumerateBodiesAlongRayStart:end:usingBlock:")]
public virtual void EnumerateBodies (CoreGraphics.CGPoint start, CoreGraphics.CGPoint end, SpriteKit.SKPhysicsWorldBodiesAlongRayStartEnumeratorHandler enumeratorHandler);
abstract member EnumerateBodies : CoreGraphics.CGPoint * CoreGraphics.CGPoint * SpriteKit.SKPhysicsWorldBodiesAlongRayStartEnumeratorHandler -> unit
override this.EnumerateBodies : CoreGraphics.CGPoint * CoreGraphics.CGPoint * SpriteKit.SKPhysicsWorldBodiesAlongRayStartEnumeratorHandler -> unit
參數
- start
- CGPoint
- end
- CGPoint
- enumeratorHandler
- SKPhysicsWorldBodiesAlongRayStartEnumeratorHandler
- 屬性
適用於
EnumerateBodies(CGPoint, SKPhysicsWorldBodiesEnumeratorHandler)
[Foundation.Export("enumerateBodiesAtPoint:usingBlock:")]
public virtual void EnumerateBodies (CoreGraphics.CGPoint point, SpriteKit.SKPhysicsWorldBodiesEnumeratorHandler enumeratorHandler);
abstract member EnumerateBodies : CoreGraphics.CGPoint * SpriteKit.SKPhysicsWorldBodiesEnumeratorHandler -> unit
override this.EnumerateBodies : CoreGraphics.CGPoint * SpriteKit.SKPhysicsWorldBodiesEnumeratorHandler -> unit
參數
- point
- CGPoint
- enumeratorHandler
- SKPhysicsWorldBodiesEnumeratorHandler
- 屬性
適用於
EnumerateBodies(CGRect, SKPhysicsWorldBodiesEnumeratorHandler)
[Foundation.Export("enumerateBodiesInRect:usingBlock:")]
public virtual void EnumerateBodies (CoreGraphics.CGRect rect, SpriteKit.SKPhysicsWorldBodiesEnumeratorHandler enumeratorHandler);
abstract member EnumerateBodies : CoreGraphics.CGRect * SpriteKit.SKPhysicsWorldBodiesEnumeratorHandler -> unit
override this.EnumerateBodies : CoreGraphics.CGRect * SpriteKit.SKPhysicsWorldBodiesEnumeratorHandler -> unit
參數
- rect
- CGRect
- enumeratorHandler
- SKPhysicsWorldBodiesEnumeratorHandler
- 屬性