SCNRenderer.Update 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
多載
Update(Double) | |
Update(SCNNode[], Double) |
Update(Double)
[Foundation.Export("updateAtTime:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 4, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void Update (double time);
abstract member Update : double -> unit
override this.Update : double -> unit
參數
- time
- Double
- 屬性
適用於
Update(SCNNode[], Double)
[Foundation.Export("updateProbes:atTime:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 12, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void Update (SceneKit.SCNNode[] lightProbes, double time);
abstract member Update : SceneKit.SCNNode[] * double -> unit
override this.Update : SceneKit.SCNNode[] * double -> unit
參數
- lightProbes
- SCNNode[]
- time
- Double
- 屬性