共用方式為


SCNQuaternion.Multiply 方法

定義

多載

Multiply(SCNQuaternion, Single, SCNQuaternion)

quaternion乘以純量 scale ,並將結果儲存在 中 result

Multiply(SCNQuaternion, SCNQuaternion, SCNQuaternion)

left乘以 right 並將結果儲存在 中 result

Multiply(SCNQuaternion, SCNQuaternion)

left乘以 right

Multiply(SCNQuaternion, Single)

quaternion乘以純量 scale

Multiply(SCNQuaternion, Single, SCNQuaternion)

quaternion乘以純量 scale ,並將結果儲存在 中 result

public static void Multiply (ref SceneKit.SCNQuaternion quaternion, float scale, out SceneKit.SCNQuaternion result);
static member Multiply :  * single *  -> unit

參數

quaternion
SCNQuaternion
scale
Single
result
SCNQuaternion

適用於

Multiply(SCNQuaternion, SCNQuaternion, SCNQuaternion)

left乘以 right 並將結果儲存在 中 result

public static void Multiply (ref SceneKit.SCNQuaternion left, ref SceneKit.SCNQuaternion right, out SceneKit.SCNQuaternion result);
static member Multiply :  *  *  -> unit

參數

result
SCNQuaternion

適用於

Multiply(SCNQuaternion, SCNQuaternion)

left乘以 right

public static SceneKit.SCNQuaternion Multiply (SceneKit.SCNQuaternion left, SceneKit.SCNQuaternion right);
static member Multiply : SceneKit.SCNQuaternion * SceneKit.SCNQuaternion -> SceneKit.SCNQuaternion

參數

傳回

適用於

Multiply(SCNQuaternion, Single)

quaternion乘以純量 scale

public static SceneKit.SCNQuaternion Multiply (SceneKit.SCNQuaternion quaternion, float scale);
static member Multiply : SceneKit.SCNQuaternion * single -> SceneKit.SCNQuaternion

參數

quaternion
SCNQuaternion
scale
Single

傳回

適用於