SCNPhysicsSliderJoint.Create 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
多載
Create(SCNPhysicsBody, SCNVector3, SCNVector3) | |
Create(SCNPhysicsBody, SCNVector3, SCNVector3, SCNPhysicsBody, SCNVector3, SCNVector3) |
Create(SCNPhysicsBody, SCNVector3, SCNVector3)
[Foundation.Export("jointWithBody:axis:anchor:")]
public static SceneKit.SCNPhysicsSliderJoint Create (SceneKit.SCNPhysicsBody body, SceneKit.SCNVector3 axis, SceneKit.SCNVector3 anchor);
static member Create : SceneKit.SCNPhysicsBody * SceneKit.SCNVector3 * SceneKit.SCNVector3 -> SceneKit.SCNPhysicsSliderJoint
參數
- body
- SCNPhysicsBody
- axis
- SCNVector3
- anchor
- SCNVector3
傳回
- 屬性
適用於
Create(SCNPhysicsBody, SCNVector3, SCNVector3, SCNPhysicsBody, SCNVector3, SCNVector3)
[Foundation.Export("jointWithBodyA:axisA:anchorA:bodyB:axisB:anchorB:")]
public static SceneKit.SCNPhysicsSliderJoint Create (SceneKit.SCNPhysicsBody bodyA, SceneKit.SCNVector3 axisA, SceneKit.SCNVector3 anchorA, SceneKit.SCNPhysicsBody bodyB, SceneKit.SCNVector3 axisB, SceneKit.SCNVector3 anchorB);
static member Create : SceneKit.SCNPhysicsBody * SceneKit.SCNVector3 * SceneKit.SCNVector3 * SceneKit.SCNPhysicsBody * SceneKit.SCNVector3 * SceneKit.SCNVector3 -> SceneKit.SCNPhysicsSliderJoint
參數
- bodyA
- SCNPhysicsBody
- axisA
- SCNVector3
- anchorA
- SCNVector3
- bodyB
- SCNPhysicsBody
- axisB
- SCNVector3
- anchorB
- SCNVector3
傳回
- 屬性