共用方式為


SCNMatrix4 建構函式

定義

多載

SCNMatrix4(CATransform3D)
SCNMatrix4(SCNVector4, SCNVector4, SCNVector4, SCNVector4)
SCNMatrix4(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat)
SCNMatrix4(Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single)

SCNMatrix4(CATransform3D)

public SCNMatrix4 (CoreAnimation.CATransform3D transform);
new SceneKit.SCNMatrix4 : CoreAnimation.CATransform3D -> SceneKit.SCNMatrix4

參數

transform
CATransform3D

適用於

SCNMatrix4(SCNVector4, SCNVector4, SCNVector4, SCNVector4)

public SCNMatrix4 (SceneKit.SCNVector4 row0, SceneKit.SCNVector4 row1, SceneKit.SCNVector4 row2, SceneKit.SCNVector4 row3);
new SceneKit.SCNMatrix4 : SceneKit.SCNVector4 * SceneKit.SCNVector4 * SceneKit.SCNVector4 * SceneKit.SCNVector4 -> SceneKit.SCNMatrix4

參數

row0
SCNVector4
row1
SCNVector4
row2
SCNVector4
row3
SCNVector4

適用於

SCNMatrix4(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat)

public SCNMatrix4 (nfloat m00, nfloat m01, nfloat m02, nfloat m03, nfloat m10, nfloat m11, nfloat m12, nfloat m13, nfloat m20, nfloat m21, nfloat m22, nfloat m23, nfloat m30, nfloat m31, nfloat m32, nfloat m33);
new SceneKit.SCNMatrix4 : nfloat * nfloat * nfloat * nfloat * nfloat * nfloat * nfloat * nfloat * nfloat * nfloat * nfloat * nfloat * nfloat * nfloat * nfloat * nfloat -> SceneKit.SCNMatrix4

參數

m00
nfloat
m01
nfloat
m02
nfloat
m03
nfloat
m10
nfloat
m11
nfloat
m12
nfloat
m13
nfloat
m20
nfloat
m21
nfloat
m22
nfloat
m23
nfloat
m30
nfloat
m31
nfloat
m32
nfloat
m33
nfloat

適用於

SCNMatrix4(Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single)

public SCNMatrix4 (float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23, float m30, float m31, float m32, float m33);
new SceneKit.SCNMatrix4 : single * single * single * single * single * single * single * single * single * single * single * single * single * single * single * single -> SceneKit.SCNMatrix4

參數

m00
Single
m01
Single
m02
Single
m03
Single
m10
Single
m11
Single
m12
Single
m13
Single
m20
Single
m21
Single
m22
Single
m23
Single
m30
Single
m31
Single
m32
Single
m33
Single

適用於