ISCNSceneRenderer.Prepare 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
多載
Prepare(NSObject, Func<Boolean>) | |
Prepare(NSObject[], Action<Boolean>) |
Prepare(NSObject, Func<Boolean>)
[Foundation.Export("prepareObject:shouldAbortBlock:")]
[Foundation.Preserve(Conditional=true)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 9, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 9, ObjCRuntime.PlatformArchitecture.All, null)]
public bool Prepare (Foundation.NSObject obj, Func<bool> abortHandler);
abstract member Prepare : Foundation.NSObject * Func<bool> -> bool
參數
- obj
- NSObject
傳回
- 屬性
適用於
Prepare(NSObject[], Action<Boolean>)
[Foundation.Export("prepareObjects:withCompletionHandler:")]
[Foundation.Preserve(Conditional=true)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)]
public void Prepare (Foundation.NSObject[] objects, Action<bool> completionHandler);
abstract member Prepare : Foundation.NSObject[] * Action<bool> -> unit
參數
- objects
- NSObject[]
要準備的物件。
- 屬性