Matrix4.CreatePerspectiveOffCenter 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
多載
CreatePerspectiveOffCenter(Single, Single, Single, Single, Single, Single) | |
CreatePerspectiveOffCenter(Single, Single, Single, Single, Single, Single, Matrix4) |
建立透視投影矩陣。 |
CreatePerspectiveOffCenter(Single, Single, Single, Single, Single, Single)
public static OpenTK.Matrix4 CreatePerspectiveOffCenter (float left, float right, float bottom, float top, float zNear, float zFar);
static member CreatePerspectiveOffCenter : single * single * single * single * single * single -> OpenTK.Matrix4
參數
- left
- Single
- right
- Single
- bottom
- Single
- top
- Single
- zNear
- Single
- zFar
- Single
傳回
適用於
CreatePerspectiveOffCenter(Single, Single, Single, Single, Single, Single, Matrix4)
建立透視投影矩陣。
public static void CreatePerspectiveOffCenter (float left, float right, float bottom, float top, float zNear, float zFar, out OpenTK.Matrix4 result);
static member CreatePerspectiveOffCenter : single * single * single * single * single * single * -> unit
參數
- left
- Single
檢視 frustum 的左邊緣
- right
- Single
檢視 Frustum 的右邊緣
- bottom
- Single
檢視 frustum 的下邊緣
- top
- Single
檢視 Frustum 的上邊緣
- zNear
- Single
接近裁剪平面的距離
- zFar
- Single
與遠距裁剪平面的距離
- result
- Matrix4
將相機空間轉換成點陣空間的投影矩陣