共用方式為


GL.WaitSync 方法

定義

多載

WaitSync(IntPtr, Int32, Int64)
WaitSync(IntPtr, UInt32, UInt64)

WaitSync(IntPtr, Int32, Int64)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glWaitSync", Version="3.0")]
public static void WaitSync (IntPtr sync, int flags, long timeout);
static member WaitSync : nativeint * int * int64 -> unit

參數

sync
IntPtr

nativeint

flags
Int32
timeout
Int64
屬性

適用於

WaitSync(IntPtr, UInt32, UInt64)

重要

此 API 不符合 CLS 規範。

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glWaitSync", Version="3.0")]
[System.CLSCompliant(false)]
public static void WaitSync (IntPtr sync, uint flags, ulong timeout);
static member WaitSync : nativeint * uint32 * uint64 -> unit

參數

sync
IntPtr

nativeint

flags
UInt32
timeout
UInt64
屬性

適用於