GL.VertexAttrib4 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
多載
VertexAttrib4(UInt32, Single, Single, Single, Single)
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VertexAttrib4(Int32, Single, Single, Single, Single)
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VertexAttrib4(UInt32, Single[])
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VertexAttrib4(UInt32, Single)
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VertexAttrib4(UInt32, Single*)
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VertexAttrib4(Int32, Single*)
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VertexAttrib4(Int32, Single)
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VertexAttrib4(Int32, Vector4)
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VertexAttrib4(Int32, Vector4)
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VertexAttrib4(Int32, Single[])
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VertexAttrib4(UInt32, Single, Single, Single, Single)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glVertexAttrib4f", Version="3.0")]
[System.CLSCompliant(false)]
public static void VertexAttrib4 (uint indx, float x, float y, float z, float w);
static member VertexAttrib4 : uint32 * single * single * single * single -> unit
參數
- 屬性
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VertexAttrib4(Int32, Single, Single, Single, Single)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glVertexAttrib4f", Version="3.0")]
public static void VertexAttrib4 (int indx, float x, float y, float z, float w);
static member VertexAttrib4 : int * single * single * single * single -> unit
參數
- 屬性
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VertexAttrib4(UInt32, Single[])
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glVertexAttrib4fv", Version="3.0")]
[System.CLSCompliant(false)]
public static void VertexAttrib4 (uint indx, float[] values);
static member VertexAttrib4 : uint32 * single[] -> unit
參數
- 屬性
-
VertexAttrib4(UInt32, Single)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glVertexAttrib4fv", Version="3.0")]
[System.CLSCompliant(false)]
public static void VertexAttrib4 (uint indx, ref float values);
static member VertexAttrib4 : uint32 * -> unit
參數
- 屬性
-
VertexAttrib4(UInt32, Single*)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glVertexAttrib4fv", Version="3.0")]
[System.CLSCompliant(false)]
public static void VertexAttrib4 (uint indx, float* values);
static member VertexAttrib4 : uint32 * nativeptr<single> -> unit
參數
- 屬性
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VertexAttrib4(Int32, Single*)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glVertexAttrib4fv", Version="3.0")]
[System.CLSCompliant(false)]
public static void VertexAttrib4 (int indx, float* values);
static member VertexAttrib4 : int * nativeptr<single> -> unit
參數
- 屬性
-
VertexAttrib4(Int32, Single)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glVertexAttrib4fv", Version="3.0")]
public static void VertexAttrib4 (int indx, ref float values);
static member VertexAttrib4 : int * -> unit
參數
- 屬性
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VertexAttrib4(Int32, Vector4)
[System.CLSCompliant(false)]
public static void VertexAttrib4 (int index, ref OpenTK.Vector4 v);
static member VertexAttrib4 : int * -> unit
參數
- 屬性
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VertexAttrib4(Int32, Vector4)
public static void VertexAttrib4 (int index, OpenTK.Vector4 v);
static member VertexAttrib4 : int * OpenTK.Vector4 -> unit
參數
VertexAttrib4(Int32, Single[])
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glVertexAttrib4fv", Version="3.0")]
public static void VertexAttrib4 (int indx, float[] values);
static member VertexAttrib4 : int * single[] -> unit
參數
- 屬性
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