GL.UniformMatrix2x4 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
多載
UniformMatrix2x4(Int32, Int32, Boolean, Single[]) | |
UniformMatrix2x4(Int32, Int32, Boolean, Single) | |
UniformMatrix2x4(Int32, Int32, Boolean, Single*) |
UniformMatrix2x4(Int32, Int32, Boolean, Single[])
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniformMatrix2x4fv", Version="3.0")]
public static void UniformMatrix2x4 (int location, int count, bool transpose, float[] value);
static member UniformMatrix2x4 : int * int * bool * single[] -> unit
參數
- location
- Int32
- count
- Int32
- transpose
- Boolean
- value
- Single[]
- 屬性
適用於
UniformMatrix2x4(Int32, Int32, Boolean, Single)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniformMatrix2x4fv", Version="3.0")]
public static void UniformMatrix2x4 (int location, int count, bool transpose, ref float value);
static member UniformMatrix2x4 : int * int * bool * -> unit
參數
- location
- Int32
- count
- Int32
- transpose
- Boolean
- value
- Single
- 屬性
適用於
UniformMatrix2x4(Int32, Int32, Boolean, Single*)
重要
此 API 不符合 CLS 規範。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniformMatrix2x4fv", Version="3.0")]
[System.CLSCompliant(false)]
public static void UniformMatrix2x4 (int location, int count, bool transpose, float* value);
static member UniformMatrix2x4 : int * int * bool * nativeptr<single> -> unit
參數
- location
- Int32
- count
- Int32
- transpose
- Boolean
- value
- Single*
- 屬性