GL.UniformBlockBinding 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
多載
UniformBlockBinding(Int32, Int32, Int32) | |
UniformBlockBinding(UInt32, UInt32, UInt32) |
UniformBlockBinding(Int32, Int32, Int32)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniformBlockBinding", Version="3.0")]
public static void UniformBlockBinding (int program, int uniformBlockIndex, int uniformBlockBinding);
static member UniformBlockBinding : int * int * int -> unit
參數
- program
- Int32
- uniformBlockIndex
- Int32
- uniformBlockBinding
- Int32
- 屬性
適用於
UniformBlockBinding(UInt32, UInt32, UInt32)
重要
此 API 不符合 CLS 規範。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniformBlockBinding", Version="3.0")]
[System.CLSCompliant(false)]
public static void UniformBlockBinding (uint program, uint uniformBlockIndex, uint uniformBlockBinding);
static member UniformBlockBinding : uint32 * uint32 * uint32 -> unit
參數
- program
- UInt32
- uniformBlockIndex
- UInt32
- uniformBlockBinding
- UInt32
- 屬性