GL.Uniform2 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
多載
Uniform2(Int32, Int32, UInt32)
|
|
Uniform2(Int32, Single, Single)
|
|
Uniform2(Int32, Int32, UInt32[])
|
|
Uniform2(Int32, UInt32, UInt32)
|
|
Uniform2(Int32, Int32, UInt32*)
|
|
Uniform2(Int32, Int32, Single[])
|
|
Uniform2(Int32, Int32, Int32)
|
|
Uniform2(Int32, Int32, Single)
|
|
Uniform2(Int32, Int32, Int32[])
|
|
Uniform2(Int32, Int32, Int32*)
|
|
Uniform2(Int32, Vector2)
|
|
Uniform2(Int32, Vector2)
|
|
Uniform2(Int32, Int32, Single*)
|
|
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniform2uiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void Uniform2 (int location, int count, ref uint value);
static member Uniform2 : int * int * -> unit
參數
- 屬性
-
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniform2f", Version="3.0")]
public static void Uniform2 (int location, float x, float y);
static member Uniform2 : int * single * single -> unit
參數
- 屬性
-
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniform2uiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void Uniform2 (int location, int count, uint[] value);
static member Uniform2 : int * int * uint32[] -> unit
參數
- 屬性
-
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniform2ui", Version="3.0")]
[System.CLSCompliant(false)]
public static void Uniform2 (int location, uint v0, uint v1);
static member Uniform2 : int * uint32 * uint32 -> unit
參數
- 屬性
-
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniform2uiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void Uniform2 (int location, int count, uint* value);
static member Uniform2 : int * int * nativeptr<uint32> -> unit
參數
- 屬性
-
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniform2fv", Version="3.0")]
public static void Uniform2 (int location, int count, float[] v);
static member Uniform2 : int * int * single[] -> unit
參數
- 屬性
-
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniform2i", Version="3.0")]
public static void Uniform2 (int location, int x, int y);
static member Uniform2 : int * int * int -> unit
參數
- 屬性
-
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniform2fv", Version="3.0")]
public static void Uniform2 (int location, int count, ref float v);
static member Uniform2 : int * int * -> unit
參數
- 屬性
-
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniform2iv", Version="3.0")]
public static void Uniform2 (int location, int count, int[] v);
static member Uniform2 : int * int * int[] -> unit
參數
- 屬性
-
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniform2iv", Version="3.0")]
[System.CLSCompliant(false)]
public static void Uniform2 (int location, int count, int* v);
static member Uniform2 : int * int * nativeptr<int> -> unit
參數
- 屬性
-
[System.CLSCompliant(false)]
public static void Uniform2 (int location, ref OpenTK.Vector2 vector);
static member Uniform2 : int * -> unit
參數
- 屬性
-
public static void Uniform2 (int location, OpenTK.Vector2 vector);
static member Uniform2 : int * OpenTK.Vector2 -> unit
參數
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniform2fv", Version="3.0")]
[System.CLSCompliant(false)]
public static void Uniform2 (int location, int count, float* v);
static member Uniform2 : int * int * nativeptr<single> -> unit
參數
- 屬性
-