共用方式為


GL.TexImage3D 方法

定義

多載

TexImage3D(All, Int32, Int32, Int32, Int32, Int32, Int32, All, All, IntPtr)
已淘汰.
TexImage3D(TextureTarget3D, Int32, TextureComponentCount, Int32, Int32, Int32, Int32, PixelFormat, PixelType, IntPtr)
TexImage3D<T9>(TextureTarget3D, Int32, TextureComponentCount, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T9[])
TexImage3D<T9>(TextureTarget3D, Int32, TextureComponentCount, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T9[,])
TexImage3D<T9>(TextureTarget3D, Int32, TextureComponentCount, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T9)
TexImage3D<T9>(TextureTarget3D, Int32, TextureComponentCount, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T9[,,])
TexImage3D<T9>(All, Int32, Int32, Int32, Int32, Int32, Int32, All, All, T9[,])
已淘汰.
TexImage3D<T9>(All, Int32, Int32, Int32, Int32, Int32, Int32, All, All, T9[,,])
已淘汰.
TexImage3D<T9>(All, Int32, Int32, Int32, Int32, Int32, Int32, All, All, T9)
已淘汰.
TexImage3D<T9>(All, Int32, Int32, Int32, Int32, Int32, Int32, All, All, T9[])
已淘汰.

TexImage3D(All, Int32, Int32, Int32, Int32, Int32, Int32, All, All, IntPtr)

警告

Use the overload with strongly typed enumerations

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glTexImage3D", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void TexImage3D (OpenTK.Graphics.ES30.All target, int level, int internalformat, int width, int height, int depth, int border, OpenTK.Graphics.ES30.All format, OpenTK.Graphics.ES30.All type, IntPtr pixels);
static member TexImage3D : OpenTK.Graphics.ES30.All * int * int * int * int * int * int * OpenTK.Graphics.ES30.All * OpenTK.Graphics.ES30.All * nativeint -> unit

參數

target
All
level
Int32
internalformat
Int32
width
Int32
height
Int32
depth
Int32
border
Int32
format
All
type
All
pixels
IntPtr

nativeint

屬性

適用於

TexImage3D(TextureTarget3D, Int32, TextureComponentCount, Int32, Int32, Int32, Int32, PixelFormat, PixelType, IntPtr)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glTexImage3D", Version="3.0")]
public static void TexImage3D (OpenTK.Graphics.ES30.TextureTarget3D target, int level, OpenTK.Graphics.ES30.TextureComponentCount internalformat, int width, int height, int depth, int border, OpenTK.Graphics.ES30.PixelFormat format, OpenTK.Graphics.ES30.PixelType type, IntPtr pixels);
static member TexImage3D : OpenTK.Graphics.ES30.TextureTarget3D * int * OpenTK.Graphics.ES30.TextureComponentCount * int * int * int * int * OpenTK.Graphics.ES30.PixelFormat * OpenTK.Graphics.ES30.PixelType * nativeint -> unit

參數

level
Int32
internalformat
TextureComponentCount
width
Int32
height
Int32
depth
Int32
border
Int32
format
PixelFormat
type
PixelType
pixels
IntPtr

nativeint

屬性

適用於

TexImage3D<T9>(TextureTarget3D, Int32, TextureComponentCount, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T9[])

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glTexImage3D", Version="3.0")]
public static void TexImage3D<T9> (OpenTK.Graphics.ES30.TextureTarget3D target, int level, OpenTK.Graphics.ES30.TextureComponentCount internalformat, int width, int height, int depth, int border, OpenTK.Graphics.ES30.PixelFormat format, OpenTK.Graphics.ES30.PixelType type, T9[] pixels) where T9 : struct;
static member TexImage3D : OpenTK.Graphics.ES30.TextureTarget3D * int * OpenTK.Graphics.ES30.TextureComponentCount * int * int * int * int * OpenTK.Graphics.ES30.PixelFormat * OpenTK.Graphics.ES30.PixelType * 'T9[] -> unit (requires 'T9 : struct)

類型參數

T9

參數

level
Int32
internalformat
TextureComponentCount
width
Int32
height
Int32
depth
Int32
border
Int32
format
PixelFormat
type
PixelType
pixels
T9[]
屬性

適用於

TexImage3D<T9>(TextureTarget3D, Int32, TextureComponentCount, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T9[,])

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glTexImage3D", Version="3.0")]
public static void TexImage3D<T9> (OpenTK.Graphics.ES30.TextureTarget3D target, int level, OpenTK.Graphics.ES30.TextureComponentCount internalformat, int width, int height, int depth, int border, OpenTK.Graphics.ES30.PixelFormat format, OpenTK.Graphics.ES30.PixelType type, T9[,] pixels) where T9 : struct;
static member TexImage3D : OpenTK.Graphics.ES30.TextureTarget3D * int * OpenTK.Graphics.ES30.TextureComponentCount * int * int * int * int * OpenTK.Graphics.ES30.PixelFormat * OpenTK.Graphics.ES30.PixelType * 'T9[,] -> unit (requires 'T9 : struct)

類型參數

T9

參數

level
Int32
internalformat
TextureComponentCount
width
Int32
height
Int32
depth
Int32
border
Int32
format
PixelFormat
type
PixelType
pixels
T9[,]
屬性

適用於

TexImage3D<T9>(TextureTarget3D, Int32, TextureComponentCount, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T9)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glTexImage3D", Version="3.0")]
public static void TexImage3D<T9> (OpenTK.Graphics.ES30.TextureTarget3D target, int level, OpenTK.Graphics.ES30.TextureComponentCount internalformat, int width, int height, int depth, int border, OpenTK.Graphics.ES30.PixelFormat format, OpenTK.Graphics.ES30.PixelType type, out T9 pixels) where T9 : struct;
static member TexImage3D : OpenTK.Graphics.ES30.TextureTarget3D * int * OpenTK.Graphics.ES30.TextureComponentCount * int * int * int * int * OpenTK.Graphics.ES30.PixelFormat * OpenTK.Graphics.ES30.PixelType *  -> unit (requires 'T9 : struct)

類型參數

T9

參數

level
Int32
internalformat
TextureComponentCount
width
Int32
height
Int32
depth
Int32
border
Int32
format
PixelFormat
type
PixelType
pixels
T9
屬性

適用於

TexImage3D<T9>(TextureTarget3D, Int32, TextureComponentCount, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T9[,,])

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glTexImage3D", Version="3.0")]
public static void TexImage3D<T9> (OpenTK.Graphics.ES30.TextureTarget3D target, int level, OpenTK.Graphics.ES30.TextureComponentCount internalformat, int width, int height, int depth, int border, OpenTK.Graphics.ES30.PixelFormat format, OpenTK.Graphics.ES30.PixelType type, T9[,,] pixels) where T9 : struct;
static member TexImage3D : OpenTK.Graphics.ES30.TextureTarget3D * int * OpenTK.Graphics.ES30.TextureComponentCount * int * int * int * int * OpenTK.Graphics.ES30.PixelFormat * OpenTK.Graphics.ES30.PixelType * 'T9[,,] -> unit (requires 'T9 : struct)

類型參數

T9

參數

level
Int32
internalformat
TextureComponentCount
width
Int32
height
Int32
depth
Int32
border
Int32
format
PixelFormat
type
PixelType
pixels
T9[,,]
屬性

適用於

TexImage3D<T9>(All, Int32, Int32, Int32, Int32, Int32, Int32, All, All, T9[,])

警告

Use the overload with strongly typed enumerations

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glTexImage3D", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void TexImage3D<T9> (OpenTK.Graphics.ES30.All target, int level, int internalformat, int width, int height, int depth, int border, OpenTK.Graphics.ES30.All format, OpenTK.Graphics.ES30.All type, T9[,] pixels) where T9 : struct;
static member TexImage3D : OpenTK.Graphics.ES30.All * int * int * int * int * int * int * OpenTK.Graphics.ES30.All * OpenTK.Graphics.ES30.All * 'T9[,] -> unit (requires 'T9 : struct)

類型參數

T9

參數

target
All
level
Int32
internalformat
Int32
width
Int32
height
Int32
depth
Int32
border
Int32
format
All
type
All
pixels
T9[,]
屬性

適用於

TexImage3D<T9>(All, Int32, Int32, Int32, Int32, Int32, Int32, All, All, T9[,,])

警告

Use the overload with strongly typed enumerations

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glTexImage3D", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void TexImage3D<T9> (OpenTK.Graphics.ES30.All target, int level, int internalformat, int width, int height, int depth, int border, OpenTK.Graphics.ES30.All format, OpenTK.Graphics.ES30.All type, T9[,,] pixels) where T9 : struct;
static member TexImage3D : OpenTK.Graphics.ES30.All * int * int * int * int * int * int * OpenTK.Graphics.ES30.All * OpenTK.Graphics.ES30.All * 'T9[,,] -> unit (requires 'T9 : struct)

類型參數

T9

參數

target
All
level
Int32
internalformat
Int32
width
Int32
height
Int32
depth
Int32
border
Int32
format
All
type
All
pixels
T9[,,]
屬性

適用於

TexImage3D<T9>(All, Int32, Int32, Int32, Int32, Int32, Int32, All, All, T9)

警告

Use the overload with strongly typed enumerations

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glTexImage3D", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void TexImage3D<T9> (OpenTK.Graphics.ES30.All target, int level, int internalformat, int width, int height, int depth, int border, OpenTK.Graphics.ES30.All format, OpenTK.Graphics.ES30.All type, out T9 pixels) where T9 : struct;
static member TexImage3D : OpenTK.Graphics.ES30.All * int * int * int * int * int * int * OpenTK.Graphics.ES30.All * OpenTK.Graphics.ES30.All *  -> unit (requires 'T9 : struct)

類型參數

T9

參數

target
All
level
Int32
internalformat
Int32
width
Int32
height
Int32
depth
Int32
border
Int32
format
All
type
All
pixels
T9
屬性

適用於

TexImage3D<T9>(All, Int32, Int32, Int32, Int32, Int32, Int32, All, All, T9[])

警告

Use the overload with strongly typed enumerations

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glTexImage3D", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void TexImage3D<T9> (OpenTK.Graphics.ES30.All target, int level, int internalformat, int width, int height, int depth, int border, OpenTK.Graphics.ES30.All format, OpenTK.Graphics.ES30.All type, T9[] pixels) where T9 : struct;
static member TexImage3D : OpenTK.Graphics.ES30.All * int * int * int * int * int * int * OpenTK.Graphics.ES30.All * OpenTK.Graphics.ES30.All * 'T9[] -> unit (requires 'T9 : struct)

類型參數

T9

參數

target
All
level
Int32
internalformat
Int32
width
Int32
height
Int32
depth
Int32
border
Int32
format
All
type
All
pixels
T9[]
屬性

適用於