GL.ShaderBinary 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
多載
ShaderBinary(Int32, UInt32[], ShaderBinaryFormat, IntPtr, Int32)
重要
此 API 不符合 CLS 規範。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderBinary (int n, uint[] shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, IntPtr binary, int length);
static member ShaderBinary : int * uint32[] * OpenTK.Graphics.ES30.ShaderBinaryFormat * nativeint * int -> unit
參數
- n
- Int32
- shaders
- UInt32[]
- binaryformat
- ShaderBinaryFormat
- binary
-
IntPtr
nativeint
- length
- Int32
- 屬性
適用於
ShaderBinary(Int32, Int32, ShaderBinaryFormat, IntPtr, Int32)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
public static void ShaderBinary (int n, ref int shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, IntPtr binary, int length);
static member ShaderBinary : int * * OpenTK.Graphics.ES30.ShaderBinaryFormat * nativeint * int -> unit
參數
- n
- Int32
- shaders
- Int32
- binaryformat
- ShaderBinaryFormat
- binary
-
IntPtr
nativeint
- length
- Int32
- 屬性
適用於
ShaderBinary(Int32, Int32*, ShaderBinaryFormat, IntPtr, Int32)
重要
此 API 不符合 CLS 規範。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderBinary (int n, int* shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, IntPtr binary, int length);
static member ShaderBinary : int * nativeptr<int> * OpenTK.Graphics.ES30.ShaderBinaryFormat * nativeint * int -> unit
參數
- n
- Int32
- shaders
- Int32*
- binaryformat
- ShaderBinaryFormat
- binary
-
IntPtr
nativeint
- length
- Int32
- 屬性
適用於
ShaderBinary(Int32, Int32[], ShaderBinaryFormat, IntPtr, Int32)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
public static void ShaderBinary (int n, int[] shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, IntPtr binary, int length);
static member ShaderBinary : int * int[] * OpenTK.Graphics.ES30.ShaderBinaryFormat * nativeint * int -> unit
參數
- n
- Int32
- shaders
- Int32[]
- binaryformat
- ShaderBinaryFormat
- binary
-
IntPtr
nativeint
- length
- Int32
- 屬性
適用於
ShaderBinary(Int32, UInt32, ShaderBinaryFormat, IntPtr, Int32)
重要
此 API 不符合 CLS 規範。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderBinary (int n, ref uint shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, IntPtr binary, int length);
static member ShaderBinary : int * * OpenTK.Graphics.ES30.ShaderBinaryFormat * nativeint * int -> unit
參數
- n
- Int32
- shaders
- UInt32
- binaryformat
- ShaderBinaryFormat
- binary
-
IntPtr
nativeint
- length
- Int32
- 屬性
適用於
ShaderBinary(Int32, UInt32*, ShaderBinaryFormat, IntPtr, Int32)
重要
此 API 不符合 CLS 規範。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderBinary (int n, uint* shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, IntPtr binary, int length);
static member ShaderBinary : int * nativeptr<uint32> * OpenTK.Graphics.ES30.ShaderBinaryFormat * nativeint * int -> unit
參數
- n
- Int32
- shaders
- UInt32*
- binaryformat
- ShaderBinaryFormat
- binary
-
IntPtr
nativeint
- length
- Int32
- 屬性
適用於
ShaderBinary<T3>(Int32, UInt32, ShaderBinaryFormat, T3[], Int32)
重要
此 API 不符合 CLS 規範。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderBinary<T3> (int n, ref uint shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, T3[] binary, int length) where T3 : struct;
static member ShaderBinary : int * * OpenTK.Graphics.ES30.ShaderBinaryFormat * 'T3[] * int -> unit (requires 'T3 : struct)
類型參數
- T3
參數
- n
- Int32
- shaders
- UInt32
- binaryformat
- ShaderBinaryFormat
- binary
- T3[]
- length
- Int32
- 屬性
適用於
ShaderBinary<T3>(Int32, UInt32*, ShaderBinaryFormat, T3, Int32)
重要
此 API 不符合 CLS 規範。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderBinary<T3> (int n, uint* shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, out T3 binary, int length) where T3 : struct;
static member ShaderBinary : int * nativeptr<uint32> * OpenTK.Graphics.ES30.ShaderBinaryFormat * * int -> unit (requires 'T3 : struct)
類型參數
- T3
參數
- n
- Int32
- shaders
- UInt32*
- binaryformat
- ShaderBinaryFormat
- binary
- T3
- length
- Int32
- 屬性
適用於
ShaderBinary<T3>(Int32, UInt32, ShaderBinaryFormat, T3[,], Int32)
重要
此 API 不符合 CLS 規範。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderBinary<T3> (int n, ref uint shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, T3[,] binary, int length) where T3 : struct;
static member ShaderBinary : int * * OpenTK.Graphics.ES30.ShaderBinaryFormat * 'T3[,] * int -> unit (requires 'T3 : struct)
類型參數
- T3
參數
- n
- Int32
- shaders
- UInt32
- binaryformat
- ShaderBinaryFormat
- binary
- T3[,]
- length
- Int32
- 屬性
適用於
ShaderBinary<T3>(Int32, UInt32[], ShaderBinaryFormat, T3[], Int32)
重要
此 API 不符合 CLS 規範。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderBinary<T3> (int n, uint[] shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, T3[] binary, int length) where T3 : struct;
static member ShaderBinary : int * uint32[] * OpenTK.Graphics.ES30.ShaderBinaryFormat * 'T3[] * int -> unit (requires 'T3 : struct)
類型參數
- T3
參數
- n
- Int32
- shaders
- UInt32[]
- binaryformat
- ShaderBinaryFormat
- binary
- T3[]
- length
- Int32
- 屬性
適用於
ShaderBinary<T3>(Int32, UInt32, ShaderBinaryFormat, T3[,,], Int32)
重要
此 API 不符合 CLS 規範。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderBinary<T3> (int n, ref uint shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, T3[,,] binary, int length) where T3 : struct;
static member ShaderBinary : int * * OpenTK.Graphics.ES30.ShaderBinaryFormat * 'T3[,,] * int -> unit (requires 'T3 : struct)
類型參數
- T3
參數
- n
- Int32
- shaders
- UInt32
- binaryformat
- ShaderBinaryFormat
- binary
- T3[,,]
- length
- Int32
- 屬性
適用於
ShaderBinary<T3>(Int32, UInt32*, ShaderBinaryFormat, T3[], Int32)
重要
此 API 不符合 CLS 規範。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderBinary<T3> (int n, uint* shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, T3[] binary, int length) where T3 : struct;
static member ShaderBinary : int * nativeptr<uint32> * OpenTK.Graphics.ES30.ShaderBinaryFormat * 'T3[] * int -> unit (requires 'T3 : struct)
類型參數
- T3
參數
- n
- Int32
- shaders
- UInt32*
- binaryformat
- ShaderBinaryFormat
- binary
- T3[]
- length
- Int32
- 屬性
適用於
ShaderBinary<T3>(Int32, UInt32[], ShaderBinaryFormat, T3, Int32)
重要
此 API 不符合 CLS 規範。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderBinary<T3> (int n, uint[] shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, out T3 binary, int length) where T3 : struct;
static member ShaderBinary : int * uint32[] * OpenTK.Graphics.ES30.ShaderBinaryFormat * * int -> unit (requires 'T3 : struct)
類型參數
- T3
參數
- n
- Int32
- shaders
- UInt32[]
- binaryformat
- ShaderBinaryFormat
- binary
- T3
- length
- Int32
- 屬性
適用於
ShaderBinary<T3>(Int32, UInt32[], ShaderBinaryFormat, T3[,,], Int32)
重要
此 API 不符合 CLS 規範。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderBinary<T3> (int n, uint[] shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, T3[,,] binary, int length) where T3 : struct;
static member ShaderBinary : int * uint32[] * OpenTK.Graphics.ES30.ShaderBinaryFormat * 'T3[,,] * int -> unit (requires 'T3 : struct)
類型參數
- T3
參數
- n
- Int32
- shaders
- UInt32[]
- binaryformat
- ShaderBinaryFormat
- binary
- T3[,,]
- length
- Int32
- 屬性
適用於
ShaderBinary<T3>(Int32, UInt32[], ShaderBinaryFormat, T3[,], Int32)
重要
此 API 不符合 CLS 規範。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderBinary<T3> (int n, uint[] shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, T3[,] binary, int length) where T3 : struct;
static member ShaderBinary : int * uint32[] * OpenTK.Graphics.ES30.ShaderBinaryFormat * 'T3[,] * int -> unit (requires 'T3 : struct)
類型參數
- T3
參數
- n
- Int32
- shaders
- UInt32[]
- binaryformat
- ShaderBinaryFormat
- binary
- T3[,]
- length
- Int32
- 屬性
適用於
ShaderBinary<T3>(Int32, UInt32*, ShaderBinaryFormat, T3[,], Int32)
重要
此 API 不符合 CLS 規範。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderBinary<T3> (int n, uint* shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, T3[,] binary, int length) where T3 : struct;
static member ShaderBinary : int * nativeptr<uint32> * OpenTK.Graphics.ES30.ShaderBinaryFormat * 'T3[,] * int -> unit (requires 'T3 : struct)
類型參數
- T3
參數
- n
- Int32
- shaders
- UInt32*
- binaryformat
- ShaderBinaryFormat
- binary
- T3[,]
- length
- Int32
- 屬性
適用於
ShaderBinary<T3>(Int32, UInt32, ShaderBinaryFormat, T3, Int32)
重要
此 API 不符合 CLS 規範。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderBinary<T3> (int n, ref uint shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, out T3 binary, int length) where T3 : struct;
static member ShaderBinary : int * * OpenTK.Graphics.ES30.ShaderBinaryFormat * * int -> unit (requires 'T3 : struct)
類型參數
- T3
參數
- n
- Int32
- shaders
- UInt32
- binaryformat
- ShaderBinaryFormat
- binary
- T3
- length
- Int32
- 屬性
適用於
ShaderBinary<T3>(Int32, UInt32*, ShaderBinaryFormat, T3[,,], Int32)
重要
此 API 不符合 CLS 規範。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderBinary<T3> (int n, uint* shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, T3[,,] binary, int length) where T3 : struct;
static member ShaderBinary : int * nativeptr<uint32> * OpenTK.Graphics.ES30.ShaderBinaryFormat * 'T3[,,] * int -> unit (requires 'T3 : struct)
類型參數
- T3
參數
- n
- Int32
- shaders
- UInt32*
- binaryformat
- ShaderBinaryFormat
- binary
- T3[,,]
- length
- Int32
- 屬性
適用於
ShaderBinary<T3>(Int32, Int32[], ShaderBinaryFormat, T3[,], Int32)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
public static void ShaderBinary<T3> (int n, int[] shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, T3[,] binary, int length) where T3 : struct;
static member ShaderBinary : int * int[] * OpenTK.Graphics.ES30.ShaderBinaryFormat * 'T3[,] * int -> unit (requires 'T3 : struct)
類型參數
- T3
參數
- n
- Int32
- shaders
- Int32[]
- binaryformat
- ShaderBinaryFormat
- binary
- T3[,]
- length
- Int32
- 屬性
適用於
ShaderBinary<T3>(Int32, Int32[], ShaderBinaryFormat, T3[,,], Int32)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
public static void ShaderBinary<T3> (int n, int[] shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, T3[,,] binary, int length) where T3 : struct;
static member ShaderBinary : int * int[] * OpenTK.Graphics.ES30.ShaderBinaryFormat * 'T3[,,] * int -> unit (requires 'T3 : struct)
類型參數
- T3
參數
- n
- Int32
- shaders
- Int32[]
- binaryformat
- ShaderBinaryFormat
- binary
- T3[,,]
- length
- Int32
- 屬性
適用於
ShaderBinary<T3>(Int32, Int32[], ShaderBinaryFormat, T3, Int32)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
public static void ShaderBinary<T3> (int n, int[] shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, out T3 binary, int length) where T3 : struct;
static member ShaderBinary : int * int[] * OpenTK.Graphics.ES30.ShaderBinaryFormat * * int -> unit (requires 'T3 : struct)
類型參數
- T3
參數
- n
- Int32
- shaders
- Int32[]
- binaryformat
- ShaderBinaryFormat
- binary
- T3
- length
- Int32
- 屬性
適用於
ShaderBinary<T3>(Int32, Int32*, ShaderBinaryFormat, T3[], Int32)
重要
此 API 不符合 CLS 規範。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderBinary<T3> (int n, int* shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, T3[] binary, int length) where T3 : struct;
static member ShaderBinary : int * nativeptr<int> * OpenTK.Graphics.ES30.ShaderBinaryFormat * 'T3[] * int -> unit (requires 'T3 : struct)
類型參數
- T3
參數
- n
- Int32
- shaders
- Int32*
- binaryformat
- ShaderBinaryFormat
- binary
- T3[]
- length
- Int32
- 屬性
適用於
ShaderBinary<T3>(Int32, Int32*, ShaderBinaryFormat, T3[,], Int32)
重要
此 API 不符合 CLS 規範。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderBinary<T3> (int n, int* shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, T3[,] binary, int length) where T3 : struct;
static member ShaderBinary : int * nativeptr<int> * OpenTK.Graphics.ES30.ShaderBinaryFormat * 'T3[,] * int -> unit (requires 'T3 : struct)
類型參數
- T3
參數
- n
- Int32
- shaders
- Int32*
- binaryformat
- ShaderBinaryFormat
- binary
- T3[,]
- length
- Int32
- 屬性
適用於
ShaderBinary<T3>(Int32, Int32*, ShaderBinaryFormat, T3[,,], Int32)
重要
此 API 不符合 CLS 規範。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderBinary<T3> (int n, int* shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, T3[,,] binary, int length) where T3 : struct;
static member ShaderBinary : int * nativeptr<int> * OpenTK.Graphics.ES30.ShaderBinaryFormat * 'T3[,,] * int -> unit (requires 'T3 : struct)
類型參數
- T3
參數
- n
- Int32
- shaders
- Int32*
- binaryformat
- ShaderBinaryFormat
- binary
- T3[,,]
- length
- Int32
- 屬性
適用於
ShaderBinary<T3>(Int32, Int32*, ShaderBinaryFormat, T3, Int32)
重要
此 API 不符合 CLS 規範。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderBinary<T3> (int n, int* shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, out T3 binary, int length) where T3 : struct;
static member ShaderBinary : int * nativeptr<int> * OpenTK.Graphics.ES30.ShaderBinaryFormat * * int -> unit (requires 'T3 : struct)
類型參數
- T3
參數
- n
- Int32
- shaders
- Int32*
- binaryformat
- ShaderBinaryFormat
- binary
- T3
- length
- Int32
- 屬性
適用於
ShaderBinary<T3>(Int32, Int32, ShaderBinaryFormat, T3[], Int32)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
public static void ShaderBinary<T3> (int n, ref int shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, T3[] binary, int length) where T3 : struct;
static member ShaderBinary : int * * OpenTK.Graphics.ES30.ShaderBinaryFormat * 'T3[] * int -> unit (requires 'T3 : struct)
類型參數
- T3
參數
- n
- Int32
- shaders
- Int32
- binaryformat
- ShaderBinaryFormat
- binary
- T3[]
- length
- Int32
- 屬性
適用於
ShaderBinary<T3>(Int32, Int32, ShaderBinaryFormat, T3[,], Int32)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
public static void ShaderBinary<T3> (int n, ref int shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, T3[,] binary, int length) where T3 : struct;
static member ShaderBinary : int * * OpenTK.Graphics.ES30.ShaderBinaryFormat * 'T3[,] * int -> unit (requires 'T3 : struct)
類型參數
- T3
參數
- n
- Int32
- shaders
- Int32
- binaryformat
- ShaderBinaryFormat
- binary
- T3[,]
- length
- Int32
- 屬性
適用於
ShaderBinary<T3>(Int32, Int32, ShaderBinaryFormat, T3[,,], Int32)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
public static void ShaderBinary<T3> (int n, ref int shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, T3[,,] binary, int length) where T3 : struct;
static member ShaderBinary : int * * OpenTK.Graphics.ES30.ShaderBinaryFormat * 'T3[,,] * int -> unit (requires 'T3 : struct)
類型參數
- T3
參數
- n
- Int32
- shaders
- Int32
- binaryformat
- ShaderBinaryFormat
- binary
- T3[,,]
- length
- Int32
- 屬性
適用於
ShaderBinary<T3>(Int32, Int32, ShaderBinaryFormat, T3, Int32)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
public static void ShaderBinary<T3> (int n, ref int shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, out T3 binary, int length) where T3 : struct;
static member ShaderBinary : int * * OpenTK.Graphics.ES30.ShaderBinaryFormat * * int -> unit (requires 'T3 : struct)
類型參數
- T3
參數
- n
- Int32
- shaders
- Int32
- binaryformat
- ShaderBinaryFormat
- binary
- T3
- length
- Int32
- 屬性
適用於
ShaderBinary<T3>(Int32, Int32[], ShaderBinaryFormat, T3[], Int32)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
public static void ShaderBinary<T3> (int n, int[] shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, T3[] binary, int length) where T3 : struct;
static member ShaderBinary : int * int[] * OpenTK.Graphics.ES30.ShaderBinaryFormat * 'T3[] * int -> unit (requires 'T3 : struct)
類型參數
- T3
參數
- n
- Int32
- shaders
- Int32[]
- binaryformat
- ShaderBinaryFormat
- binary
- T3[]
- length
- Int32
- 屬性