GL.GetUniformIndices 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
多載
GetUniformIndices(UInt32, Int32, StringBuilder, UInt32[])
重要
此 API 不符合 CLS 規範。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetUniformIndices", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetUniformIndices (uint program, int uniformCount, System.Text.StringBuilder uniformNames, uint[] uniformIndices);
static member GetUniformIndices : uint32 * int * System.Text.StringBuilder * uint32[] -> unit
參數
- program
- UInt32
- uniformCount
- Int32
- uniformNames
- StringBuilder
- uniformIndices
- UInt32[]
- 屬性
適用於
GetUniformIndices(UInt32, Int32, StringBuilder, UInt32*)
重要
此 API 不符合 CLS 規範。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetUniformIndices", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetUniformIndices (uint program, int uniformCount, System.Text.StringBuilder uniformNames, uint* uniformIndices);
static member GetUniformIndices : uint32 * int * System.Text.StringBuilder * nativeptr<uint32> -> unit
參數
- program
- UInt32
- uniformCount
- Int32
- uniformNames
- StringBuilder
- uniformIndices
- UInt32*
- 屬性
適用於
GetUniformIndices(UInt32, Int32, StringBuilder, UInt32)
重要
此 API 不符合 CLS 規範。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetUniformIndices", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetUniformIndices (uint program, int uniformCount, System.Text.StringBuilder uniformNames, out uint uniformIndices);
static member GetUniformIndices : uint32 * int * System.Text.StringBuilder * -> unit
參數
- program
- UInt32
- uniformCount
- Int32
- uniformNames
- StringBuilder
- uniformIndices
- UInt32
- 屬性
適用於
GetUniformIndices(Int32, Int32, StringBuilder, Int32[])
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetUniformIndices", Version="3.0")]
public static void GetUniformIndices (int program, int uniformCount, System.Text.StringBuilder uniformNames, int[] uniformIndices);
static member GetUniformIndices : int * int * System.Text.StringBuilder * int[] -> unit
參數
- program
- Int32
- uniformCount
- Int32
- uniformNames
- StringBuilder
- uniformIndices
- Int32[]
- 屬性
適用於
GetUniformIndices(Int32, Int32, StringBuilder, Int32)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetUniformIndices", Version="3.0")]
public static void GetUniformIndices (int program, int uniformCount, System.Text.StringBuilder uniformNames, out int uniformIndices);
static member GetUniformIndices : int * int * System.Text.StringBuilder * -> unit
參數
- program
- Int32
- uniformCount
- Int32
- uniformNames
- StringBuilder
- uniformIndices
- Int32
- 屬性
適用於
GetUniformIndices(Int32, Int32, StringBuilder, Int32*)
重要
此 API 不符合 CLS 規範。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetUniformIndices", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetUniformIndices (int program, int uniformCount, System.Text.StringBuilder uniformNames, int* uniformIndices);
static member GetUniformIndices : int * int * System.Text.StringBuilder * nativeptr<int> -> unit
參數
- program
- Int32
- uniformCount
- Int32
- uniformNames
- StringBuilder
- uniformIndices
- Int32*
- 屬性