GL.GetAttachedShaders 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
多載
GetAttachedShaders(UInt32, Int32, Int32[], UInt32[])
重要
此 API 不符合 CLS 規範。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetAttachedShaders", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetAttachedShaders (uint program, int maxcount, int[] count, uint[] shaders);
static member GetAttachedShaders : uint32 * int * int[] * uint32[] -> unit
參數
- program
- UInt32
- maxcount
- Int32
- count
- Int32[]
- shaders
- UInt32[]
- 屬性
適用於
GetAttachedShaders(UInt32, Int32, Int32, UInt32)
重要
此 API 不符合 CLS 規範。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetAttachedShaders", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetAttachedShaders (uint program, int maxcount, out int count, out uint shaders);
static member GetAttachedShaders : uint32 * int * * -> unit
參數
- program
- UInt32
- maxcount
- Int32
- count
- Int32
- shaders
- UInt32
- 屬性
適用於
GetAttachedShaders(UInt32, Int32, Int32*, UInt32*)
重要
此 API 不符合 CLS 規範。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetAttachedShaders", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetAttachedShaders (uint program, int maxcount, int* count, uint* shaders);
static member GetAttachedShaders : uint32 * int * nativeptr<int> * nativeptr<uint32> -> unit
參數
- program
- UInt32
- maxcount
- Int32
- count
- Int32*
- shaders
- UInt32*
- 屬性
適用於
GetAttachedShaders(Int32, Int32, Int32*, Int32*)
重要
此 API 不符合 CLS 規範。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetAttachedShaders", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetAttachedShaders (int program, int maxcount, int* count, int* shaders);
static member GetAttachedShaders : int * int * nativeptr<int> * nativeptr<int> -> unit
參數
- program
- Int32
- maxcount
- Int32
- count
- Int32*
- shaders
- Int32*
- 屬性
適用於
GetAttachedShaders(Int32, Int32, Int32, Int32)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetAttachedShaders", Version="3.0")]
public static void GetAttachedShaders (int program, int maxcount, out int count, out int shaders);
static member GetAttachedShaders : int * int * * -> unit
參數
- program
- Int32
- maxcount
- Int32
- count
- Int32
- shaders
- Int32
- 屬性
適用於
GetAttachedShaders(Int32, Int32, Int32[], Int32[])
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetAttachedShaders", Version="3.0")]
public static void GetAttachedShaders (int program, int maxcount, int[] count, int[] shaders);
static member GetAttachedShaders : int * int * int[] * int[] -> unit
參數
- program
- Int32
- maxcount
- Int32
- count
- Int32[]
- shaders
- Int32[]
- 屬性