GL.GetActiveUniforms 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
多載
GetActiveUniforms(UInt32, Int32, UInt32, All, Int32)
警告
Use the overload with strongly typed enumerations
重要
此 API 不符合 CLS 規範。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetActiveUniforms (uint program, int uniformCount, out uint uniformIndices, OpenTK.Graphics.ES30.All pname, out int params);
static member GetActiveUniforms : uint32 * int * * OpenTK.Graphics.ES30.All * -> unit
參數
- program
- UInt32
- uniformCount
- Int32
- uniformIndices
- UInt32
- pname
- All
- params
- Int32
- 屬性
適用於
GetActiveUniforms(UInt32, Int32, UInt32[], All, Int32[])
警告
Use the overload with strongly typed enumerations
重要
此 API 不符合 CLS 規範。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetActiveUniforms (uint program, int uniformCount, uint[] uniformIndices, OpenTK.Graphics.ES30.All pname, int[] params);
static member GetActiveUniforms : uint32 * int * uint32[] * OpenTK.Graphics.ES30.All * int[] -> unit
參數
- program
- UInt32
- uniformCount
- Int32
- uniformIndices
- UInt32[]
- pname
- All
- params
- Int32[]
- 屬性
適用於
GetActiveUniforms(UInt32, Int32, UInt32*, All, Int32*)
警告
Use the overload with strongly typed enumerations
重要
此 API 不符合 CLS 規範。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetActiveUniforms (uint program, int uniformCount, uint* uniformIndices, OpenTK.Graphics.ES30.All pname, int* params);
static member GetActiveUniforms : uint32 * int * nativeptr<uint32> * OpenTK.Graphics.ES30.All * nativeptr<int> -> unit
參數
- program
- UInt32
- uniformCount
- Int32
- uniformIndices
- UInt32*
- pname
- All
- params
- Int32*
- 屬性
適用於
GetActiveUniforms(UInt32, Int32, UInt32*, ActiveUniformParameter, Int32*)
重要
此 API 不符合 CLS 規範。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniforms (uint program, int uniformCount, uint* uniformIndices, OpenTK.Graphics.ES30.ActiveUniformParameter pname, int* params);
static member GetActiveUniforms : uint32 * int * nativeptr<uint32> * OpenTK.Graphics.ES30.ActiveUniformParameter * nativeptr<int> -> unit
參數
- program
- UInt32
- uniformCount
- Int32
- uniformIndices
- UInt32*
- pname
- ActiveUniformParameter
- params
- Int32*
- 屬性
適用於
GetActiveUniforms(UInt32, Int32, UInt32, ActiveUniformParameter, Int32)
重要
此 API 不符合 CLS 規範。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniforms (uint program, int uniformCount, out uint uniformIndices, OpenTK.Graphics.ES30.ActiveUniformParameter pname, out int params);
static member GetActiveUniforms : uint32 * int * * OpenTK.Graphics.ES30.ActiveUniformParameter * -> unit
參數
- program
- UInt32
- uniformCount
- Int32
- uniformIndices
- UInt32
- pname
- ActiveUniformParameter
- params
- Int32
- 屬性
適用於
GetActiveUniforms(UInt32, Int32, UInt32[], ActiveUniformParameter, Int32[])
重要
此 API 不符合 CLS 規範。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniforms (uint program, int uniformCount, uint[] uniformIndices, OpenTK.Graphics.ES30.ActiveUniformParameter pname, int[] params);
static member GetActiveUniforms : uint32 * int * uint32[] * OpenTK.Graphics.ES30.ActiveUniformParameter * int[] -> unit
參數
- program
- UInt32
- uniformCount
- Int32
- uniformIndices
- UInt32[]
- pname
- ActiveUniformParameter
- params
- Int32[]
- 屬性
適用於
GetActiveUniforms(Int32, Int32, Int32[], ActiveUniformParameter, Int32[])
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
public static void GetActiveUniforms (int program, int uniformCount, int[] uniformIndices, OpenTK.Graphics.ES30.ActiveUniformParameter pname, int[] params);
static member GetActiveUniforms : int * int * int[] * OpenTK.Graphics.ES30.ActiveUniformParameter * int[] -> unit
參數
- program
- Int32
- uniformCount
- Int32
- uniformIndices
- Int32[]
- pname
- ActiveUniformParameter
- params
- Int32[]
- 屬性
適用於
GetActiveUniforms(Int32, Int32, Int32*, All, Int32*)
警告
Use the overload with strongly typed enumerations
重要
此 API 不符合 CLS 規範。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetActiveUniforms (int program, int uniformCount, int* uniformIndices, OpenTK.Graphics.ES30.All pname, int* params);
static member GetActiveUniforms : int * int * nativeptr<int> * OpenTK.Graphics.ES30.All * nativeptr<int> -> unit
參數
- program
- Int32
- uniformCount
- Int32
- uniformIndices
- Int32*
- pname
- All
- params
- Int32*
- 屬性
適用於
GetActiveUniforms(Int32, Int32, Int32*, ActiveUniformParameter, Int32*)
重要
此 API 不符合 CLS 規範。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniforms (int program, int uniformCount, int* uniformIndices, OpenTK.Graphics.ES30.ActiveUniformParameter pname, int* params);
static member GetActiveUniforms : int * int * nativeptr<int> * OpenTK.Graphics.ES30.ActiveUniformParameter * nativeptr<int> -> unit
參數
- program
- Int32
- uniformCount
- Int32
- uniformIndices
- Int32*
- pname
- ActiveUniformParameter
- params
- Int32*
- 屬性
適用於
GetActiveUniforms(Int32, Int32, Int32, All, Int32)
警告
Use the overload with strongly typed enumerations
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetActiveUniforms (int program, int uniformCount, out int uniformIndices, OpenTK.Graphics.ES30.All pname, out int params);
static member GetActiveUniforms : int * int * * OpenTK.Graphics.ES30.All * -> unit
參數
- program
- Int32
- uniformCount
- Int32
- uniformIndices
- Int32
- pname
- All
- params
- Int32
- 屬性
適用於
GetActiveUniforms(Int32, Int32, Int32[], All, Int32[])
警告
Use the overload with strongly typed enumerations
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetActiveUniforms (int program, int uniformCount, int[] uniformIndices, OpenTK.Graphics.ES30.All pname, int[] params);
static member GetActiveUniforms : int * int * int[] * OpenTK.Graphics.ES30.All * int[] -> unit
參數
- program
- Int32
- uniformCount
- Int32
- uniformIndices
- Int32[]
- pname
- All
- params
- Int32[]
- 屬性
適用於
GetActiveUniforms(Int32, Int32, Int32, ActiveUniformParameter, Int32)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
public static void GetActiveUniforms (int program, int uniformCount, out int uniformIndices, OpenTK.Graphics.ES30.ActiveUniformParameter pname, out int params);
static member GetActiveUniforms : int * int * * OpenTK.Graphics.ES30.ActiveUniformParameter * -> unit
參數
- program
- Int32
- uniformCount
- Int32
- uniformIndices
- Int32
- pname
- ActiveUniformParameter
- params
- Int32
- 屬性