GL.FramebufferTexture2D 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
多載
FramebufferTexture2D(FramebufferTarget, FramebufferSlot, TextureTarget, UInt32, Int32) | |
FramebufferTexture2D(FramebufferTarget, FramebufferSlot, TextureTarget, Int32, Int32) |
FramebufferTexture2D(FramebufferTarget, FramebufferSlot, TextureTarget, UInt32, Int32)
重要
此 API 不符合 CLS 規範。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glFramebufferTexture2D", Version="3.0")]
[System.CLSCompliant(false)]
public static void FramebufferTexture2D (OpenTK.Graphics.ES30.FramebufferTarget target, OpenTK.Graphics.ES30.FramebufferSlot attachment, OpenTK.Graphics.ES30.TextureTarget textarget, uint texture, int level);
static member FramebufferTexture2D : OpenTK.Graphics.ES30.FramebufferTarget * OpenTK.Graphics.ES30.FramebufferSlot * OpenTK.Graphics.ES30.TextureTarget * uint32 * int -> unit
參數
- target
- FramebufferTarget
- attachment
- FramebufferSlot
- textarget
- TextureTarget
- texture
- UInt32
- level
- Int32
- 屬性
適用於
FramebufferTexture2D(FramebufferTarget, FramebufferSlot, TextureTarget, Int32, Int32)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glFramebufferTexture2D", Version="3.0")]
public static void FramebufferTexture2D (OpenTK.Graphics.ES30.FramebufferTarget target, OpenTK.Graphics.ES30.FramebufferSlot attachment, OpenTK.Graphics.ES30.TextureTarget textarget, int texture, int level);
static member FramebufferTexture2D : OpenTK.Graphics.ES30.FramebufferTarget * OpenTK.Graphics.ES30.FramebufferSlot * OpenTK.Graphics.ES30.TextureTarget * int * int -> unit
參數
- target
- FramebufferTarget
- attachment
- FramebufferSlot
- textarget
- TextureTarget
- texture
- Int32
- level
- Int32
- 屬性