GL.FlushMappedBufferRange 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
多載
FlushMappedBufferRange(All, IntPtr, IntPtr) |
已淘汰.
|
FlushMappedBufferRange(BufferTarget, IntPtr, IntPtr) |
FlushMappedBufferRange(All, IntPtr, IntPtr)
警告
Use the overload with strongly typed enumerations
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glFlushMappedBufferRange", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void FlushMappedBufferRange (OpenTK.Graphics.ES30.All target, IntPtr offset, IntPtr length);
static member FlushMappedBufferRange : OpenTK.Graphics.ES30.All * nativeint * nativeint -> unit
參數
- target
- All
- offset
-
IntPtr
nativeint
- length
-
IntPtr
nativeint
- 屬性
適用於
FlushMappedBufferRange(BufferTarget, IntPtr, IntPtr)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glFlushMappedBufferRange", Version="3.0")]
public static void FlushMappedBufferRange (OpenTK.Graphics.ES30.BufferTarget target, IntPtr offset, IntPtr length);
static member FlushMappedBufferRange : OpenTK.Graphics.ES30.BufferTarget * nativeint * nativeint -> unit
參數
- target
- BufferTarget
- offset
-
IntPtr
nativeint
- length
-
IntPtr
nativeint
- 屬性