GL.FenceSync 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
多載
FenceSync(All, Int32) |
已淘汰.
|
FenceSync(All, UInt32) |
已淘汰.
|
FenceSync(SyncCondition, WaitSyncFlags) |
FenceSync(All, Int32)
警告
Use the overload with strongly typed enumerations
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glFenceSync", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static IntPtr FenceSync (OpenTK.Graphics.ES30.All condition, int flags);
static member FenceSync : OpenTK.Graphics.ES30.All * int -> nativeint
參數
- condition
- All
- flags
- Int32
傳回
IntPtr
nativeint
- 屬性
適用於
FenceSync(All, UInt32)
警告
Use the overload with strongly typed enumerations
重要
此 API 不符合 CLS 規範。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glFenceSync", Version="3.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static IntPtr FenceSync (OpenTK.Graphics.ES30.All condition, uint flags);
static member FenceSync : OpenTK.Graphics.ES30.All * uint32 -> nativeint
參數
- condition
- All
- flags
- UInt32
傳回
IntPtr
nativeint
- 屬性
適用於
FenceSync(SyncCondition, WaitSyncFlags)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glFenceSync", Version="3.0")]
public static IntPtr FenceSync (OpenTK.Graphics.ES30.SyncCondition condition, OpenTK.Graphics.ES30.WaitSyncFlags flags);
static member FenceSync : OpenTK.Graphics.ES30.SyncCondition * OpenTK.Graphics.ES30.WaitSyncFlags -> nativeint
參數
- condition
- SyncCondition
- flags
- WaitSyncFlags
傳回
IntPtr
nativeint
- 屬性