GL.DrawArraysInstanced 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
多載
DrawArraysInstanced(All, Int32, Int32, Int32) |
已淘汰.
|
DrawArraysInstanced(PrimitiveType, Int32, Int32, Int32) |
DrawArraysInstanced(All, Int32, Int32, Int32)
警告
Use the overload with strongly typed enumerations
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glDrawArraysInstanced", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void DrawArraysInstanced (OpenTK.Graphics.ES30.All mode, int first, int count, int instanceCount);
static member DrawArraysInstanced : OpenTK.Graphics.ES30.All * int * int * int -> unit
參數
- mode
- All
- first
- Int32
- count
- Int32
- instanceCount
- Int32
- 屬性
適用於
DrawArraysInstanced(PrimitiveType, Int32, Int32, Int32)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glDrawArraysInstanced", Version="3.0")]
public static void DrawArraysInstanced (OpenTK.Graphics.ES30.PrimitiveType mode, int first, int count, int instanceCount);
static member DrawArraysInstanced : OpenTK.Graphics.ES30.PrimitiveType * int * int * int -> unit
參數
- mode
- PrimitiveType
- first
- Int32
- count
- Int32
- instanceCount
- Int32
- 屬性