GL.DeleteVertexArrays 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
多載
DeleteVertexArrays(Int32, Int32)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glDeleteVertexArrays", Version="3.0")]
public static void DeleteVertexArrays (int n, ref int arrays);
static member DeleteVertexArrays : int * -> unit
參數
屬性
DeleteVertexArrays(Int32, Int32*)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glDeleteVertexArrays", Version="3.0")]
[System.CLSCompliant(false)]
public static void DeleteVertexArrays (int n, int* arrays);
static member DeleteVertexArrays : int * nativeptr<int> -> unit
參數
屬性
DeleteVertexArrays(Int32, Int32[])
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glDeleteVertexArrays", Version="3.0")]
public static void DeleteVertexArrays (int n, int[] arrays);
static member DeleteVertexArrays : int * int[] -> unit
參數
屬性
DeleteVertexArrays(Int32, UInt32)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glDeleteVertexArrays", Version="3.0")]
[System.CLSCompliant(false)]
public static void DeleteVertexArrays (int n, ref uint arrays);
static member DeleteVertexArrays : int * -> unit
參數
屬性
DeleteVertexArrays(Int32, UInt32*)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glDeleteVertexArrays", Version="3.0")]
[System.CLSCompliant(false)]
public static void DeleteVertexArrays (int n, uint* arrays);
static member DeleteVertexArrays : int * nativeptr<uint32> -> unit
參數
屬性
DeleteVertexArrays(Int32, UInt32[])
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glDeleteVertexArrays", Version="3.0")]
[System.CLSCompliant(false)]
public static void DeleteVertexArrays (int n, uint[] arrays);
static member DeleteVertexArrays : int * uint32[] -> unit
參數
屬性