GL.DeleteFramebuffers 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
多載
DeleteFramebuffers(Int32, Int32)
DeleteFramebuffers(Int32, Int32*)
重要
此 API 不符合 CLS 規範。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glDeleteFramebuffers", Version="3.0")]
[System.CLSCompliant(false)]
public static void DeleteFramebuffers (int n, int* framebuffers);
static member DeleteFramebuffers : int * nativeptr<int> -> unit
參數
- n
- Int32
- framebuffers
- Int32*
- 屬性
適用於
DeleteFramebuffers(Int32, Int32[])
DeleteFramebuffers(Int32, UInt32)
DeleteFramebuffers(Int32, UInt32*)
重要
此 API 不符合 CLS 規範。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glDeleteFramebuffers", Version="3.0")]
[System.CLSCompliant(false)]
public static void DeleteFramebuffers (int n, uint* framebuffers);
static member DeleteFramebuffers : int * nativeptr<uint32> -> unit
參數
- n
- Int32
- framebuffers
- UInt32*
- 屬性
適用於
DeleteFramebuffers(Int32, UInt32[])
重要
此 API 不符合 CLS 規範。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glDeleteFramebuffers", Version="3.0")]
[System.CLSCompliant(false)]
public static void DeleteFramebuffers (int n, uint[] framebuffers);
static member DeleteFramebuffers : int * uint32[] -> unit
參數
- n
- Int32
- framebuffers
- UInt32[]
- 屬性