共用方式為


GL.BindAttribLocation 方法

定義

多載

BindAttribLocation(Int32, Int32, String)
BindAttribLocation(UInt32, UInt32, String)

BindAttribLocation(Int32, Int32, String)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glBindAttribLocation", Version="3.0")]
public static void BindAttribLocation (int program, int index, string name);
static member BindAttribLocation : int * int * string -> unit

參數

program
Int32
index
Int32
name
String
屬性

適用於

BindAttribLocation(UInt32, UInt32, String)

重要

此 API 不符合 CLS 規範。

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glBindAttribLocation", Version="3.0")]
[System.CLSCompliant(false)]
public static void BindAttribLocation (uint program, uint index, string name);
static member BindAttribLocation : uint32 * uint32 * string -> unit

參數

program
UInt32
index
UInt32
name
String
屬性

適用於