GL.Apple.CopyTextureLevel 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
多載
CopyTextureLevel(Int32, Int32, Int32, Int32) | |
CopyTextureLevel(UInt32, UInt32, Int32, Int32) |
CopyTextureLevel(Int32, Int32, Int32, Int32)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glCopyTextureLevelsAPPLE", Version="3.0")]
public static void CopyTextureLevel(int destinationTexture, int sourceTexture, int sourceBaseLevel, int sourceLevelCount);
static member CopyTextureLevel : int * int * int * int -> unit
參數
- destinationTexture
- Int32
- sourceTexture
- Int32
- sourceBaseLevel
- Int32
- sourceLevelCount
- Int32
- 屬性
適用於
CopyTextureLevel(UInt32, UInt32, Int32, Int32)
重要
此 API 不符合 CLS 規範。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glCopyTextureLevelsAPPLE", Version="3.0")]
[System.CLSCompliant(false)]
public static void CopyTextureLevel(uint destinationTexture, uint sourceTexture, int sourceBaseLevel, int sourceLevelCount);
static member CopyTextureLevel : uint32 * uint32 * int * int -> unit
參數
- destinationTexture
- UInt32
- sourceTexture
- UInt32
- sourceBaseLevel
- Int32
- sourceLevelCount
- Int32
- 屬性