共用方式為


GL.Apple.CopyTextureLevel 方法

定義

多載

CopyTextureLevel(Int32, Int32, Int32, Int32)
CopyTextureLevel(UInt32, UInt32, Int32, Int32)

CopyTextureLevel(Int32, Int32, Int32, Int32)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glCopyTextureLevelsAPPLE", Version="3.0")]
public static void CopyTextureLevel(int destinationTexture, int sourceTexture, int sourceBaseLevel, int sourceLevelCount);
static member CopyTextureLevel : int * int * int * int -> unit

參數

destinationTexture
Int32
sourceTexture
Int32
sourceBaseLevel
Int32
sourceLevelCount
Int32
屬性

適用於

CopyTextureLevel(UInt32, UInt32, Int32, Int32)

重要

此 API 不符合 CLS 規範。

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glCopyTextureLevelsAPPLE", Version="3.0")]
[System.CLSCompliant(false)]
public static void CopyTextureLevel(uint destinationTexture, uint sourceTexture, int sourceBaseLevel, int sourceLevelCount);
static member CopyTextureLevel : uint32 * uint32 * int * int -> unit

參數

destinationTexture
UInt32
sourceTexture
UInt32
sourceBaseLevel
Int32
sourceLevelCount
Int32
屬性

適用於