GL.Material 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
多載
Material(All, All, Single) | |
Material(All, All, Single*) | |
Material(All, All, Single[]) |
Material(All, All, Single)
[OpenTK.AutoGenerated(Category="1.1", EntryPoint="glMaterialf", Version="1.1")]
public static void Material (OpenTK.Graphics.ES11.All face, OpenTK.Graphics.ES11.All pname, float param);
static member Material : OpenTK.Graphics.ES11.All * OpenTK.Graphics.ES11.All * single -> unit
參數
- face
- All
- pname
- All
- param
- Single
- 屬性
適用於
Material(All, All, Single*)
重要
此 API 不符合 CLS 規範。
[OpenTK.AutoGenerated(Category="1.1", EntryPoint="glMaterialfv", Version="1.1")]
[System.CLSCompliant(false)]
public static void Material (OpenTK.Graphics.ES11.All face, OpenTK.Graphics.ES11.All pname, float* params);
static member Material : OpenTK.Graphics.ES11.All * OpenTK.Graphics.ES11.All * nativeptr<single> -> unit
參數
- face
- All
- pname
- All
- params
- Single*
- 屬性
適用於
Material(All, All, Single[])
[OpenTK.AutoGenerated(Category="1.1", EntryPoint="glMaterialfv", Version="1.1")]
public static void Material (OpenTK.Graphics.ES11.All face, OpenTK.Graphics.ES11.All pname, float[] params);
static member Material : OpenTK.Graphics.ES11.All * OpenTK.Graphics.ES11.All * single[] -> unit
參數
- face
- All
- pname
- All
- params
- Single[]
- 屬性