MDLTexture.GetTexelDataWithTopLeftOrigin 方法
定義
重要
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多載
GetTexelDataWithTopLeftOrigin() |
取得材質資料,讓第一個材質代表紋理左上角。 |
GetTexelDataWithTopLeftOrigin(nint, Boolean) |
GetTexelDataWithTopLeftOrigin()
取得材質資料,讓第一個材質代表紋理左上角。
[Foundation.Export("texelDataWithTopLeftOrigin")]
public virtual Foundation.NSData GetTexelDataWithTopLeftOrigin ();
abstract member GetTexelDataWithTopLeftOrigin : unit -> Foundation.NSData
override this.GetTexelDataWithTopLeftOrigin : unit -> Foundation.NSData
傳回
- 屬性
適用於
GetTexelDataWithTopLeftOrigin(nint, Boolean)
[Foundation.Export("texelDataWithTopLeftOriginAtMipLevel:create:")]
public virtual Foundation.NSData GetTexelDataWithTopLeftOrigin (nint mipLevel, bool create);
abstract member GetTexelDataWithTopLeftOrigin : nint * bool -> Foundation.NSData
override this.GetTexelDataWithTopLeftOrigin : nint * bool -> Foundation.NSData
參數
- mipLevel
- System.System.IntPtr System.nativeint
- create
- Boolean
傳回
- 屬性