MDLTexture.GetTexelDataWithBottomLeftOrigin 方法
定義
重要
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多載
GetTexelDataWithBottomLeftOrigin() |
取得材質資料,讓第一個材質代表紋理的左下角。 |
GetTexelDataWithBottomLeftOrigin(nint, Boolean) |
GetTexelDataWithBottomLeftOrigin()
取得材質資料,讓第一個材質代表紋理的左下角。
[Foundation.Export("texelDataWithBottomLeftOrigin")]
public virtual Foundation.NSData GetTexelDataWithBottomLeftOrigin ();
abstract member GetTexelDataWithBottomLeftOrigin : unit -> Foundation.NSData
override this.GetTexelDataWithBottomLeftOrigin : unit -> Foundation.NSData
傳回
- 屬性
適用於
GetTexelDataWithBottomLeftOrigin(nint, Boolean)
[Foundation.Export("texelDataWithBottomLeftOriginAtMipLevel:create:")]
public virtual Foundation.NSData GetTexelDataWithBottomLeftOrigin (nint mipLevel, bool create);
abstract member GetTexelDataWithBottomLeftOrigin : nint * bool -> Foundation.NSData
override this.GetTexelDataWithBottomLeftOrigin : nint * bool -> Foundation.NSData
參數
- mipLevel
- System.System.IntPtr System.nativeint
- create
- Boolean
傳回
- 屬性