共用方式為


MDLTexture.GetTexelDataWithBottomLeftOrigin 方法

定義

多載

GetTexelDataWithBottomLeftOrigin()

取得材質資料,讓第一個材質代表紋理的左下角。

GetTexelDataWithBottomLeftOrigin(nint, Boolean)

GetTexelDataWithBottomLeftOrigin()

取得材質資料,讓第一個材質代表紋理的左下角。

[Foundation.Export("texelDataWithBottomLeftOrigin")]
public virtual Foundation.NSData GetTexelDataWithBottomLeftOrigin ();
abstract member GetTexelDataWithBottomLeftOrigin : unit -> Foundation.NSData
override this.GetTexelDataWithBottomLeftOrigin : unit -> Foundation.NSData

傳回

屬性

適用於

GetTexelDataWithBottomLeftOrigin(nint, Boolean)

[Foundation.Export("texelDataWithBottomLeftOriginAtMipLevel:create:")]
public virtual Foundation.NSData GetTexelDataWithBottomLeftOrigin (nint mipLevel, bool create);
abstract member GetTexelDataWithBottomLeftOrigin : nint * bool -> Foundation.NSData
override this.GetTexelDataWithBottomLeftOrigin : nint * bool -> Foundation.NSData

參數

mipLevel
System.System.IntPtr System.nativeint
create
Boolean

傳回

屬性

適用於