MDLTexture.CreateTexture 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
多載
CreateTexture(String) | |
CreateTexture(String, NSBundle) | |
CreateTexture(String, IMDLAssetResolver) |
CreateTexture(String)
[Foundation.Export("textureNamed:")]
public static ModelIO.MDLTexture CreateTexture (string name);
static member CreateTexture : string -> ModelIO.MDLTexture
參數
- name
- String
傳回
- 屬性
適用於
CreateTexture(String, NSBundle)
CreateTexture(String, IMDLAssetResolver)
[Foundation.Export("textureNamed:assetResolver:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 14, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public static ModelIO.MDLTexture CreateTexture (string name, ModelIO.IMDLAssetResolver resolver);
static member CreateTexture : string * ModelIO.IMDLAssetResolver -> ModelIO.MDLTexture
參數
- name
- String
- resolver
- IMDLAssetResolver
傳回
- 屬性