MDLTexture.CreateIrradianceTextureCube 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
多載
CreateIrradianceTextureCube(MDLTexture, String, Vector2i) |
從環境對應建立三次方放射圖。 |
CreateIrradianceTextureCube(MDLTexture, String, Vector2i, Single) |
CreateIrradianceTextureCube(MDLTexture, String, Vector2i)
從環境對應建立三次方放射圖。
[Foundation.Export("irradianceTextureCubeWithTexture:name:dimensions:")]
public static ModelIO.MDLTexture CreateIrradianceTextureCube (ModelIO.MDLTexture texture, string name, OpenTK.Vector2i dimensions);
static member CreateIrradianceTextureCube : ModelIO.MDLTexture * string * OpenTK.Vector2i -> ModelIO.MDLTexture
參數
- texture
- MDLTexture
- dimensions
- Vector2i
傳回
- 屬性
適用於
CreateIrradianceTextureCube(MDLTexture, String, Vector2i, Single)
[Foundation.Export("irradianceTextureCubeWithTexture:name:dimensions:roughness:")]
public static ModelIO.MDLTexture CreateIrradianceTextureCube (ModelIO.MDLTexture reflectiveTexture, string name, OpenTK.Vector2i dimensions, float roughness);
static member CreateIrradianceTextureCube : ModelIO.MDLTexture * string * OpenTK.Vector2i * single -> ModelIO.MDLTexture
參數
- reflectiveTexture
- MDLTexture
- dimensions
- Vector2i
- roughness
- Single
傳回
- 屬性