共用方式為


FrozenSpatialMapping.HangerObject 屬性

定義

要附加介面對象的物件。 可能是 Null,可將介面物件新增至場景根目錄。

public UnityEngine.Transform HangerObject { get; }
member this.HangerObject : UnityEngine.Transform
Public ReadOnly Property HangerObject As Transform

屬性值

UnityEngine.Transform

適用於