共用方式為


WorldLockingManager.PinnedFromFrozen 屬性

定義

從應用程式的凍結空間轉換回 WorldLocking 所計算的空間。

public UnityEngine.Pose PinnedFromFrozen { get; }
member this.PinnedFromFrozen : UnityEngine.Pose
Public ReadOnly Property PinnedFromFrozen As Pose

屬性值

UnityEngine.Pose

適用於