共用方式為


SpacePinOrientable.PushRotation(IAlignmentManager, Quaternion) 方法

定義

接受由 IOrienter 計算的旋轉。

public void PushRotation (Microsoft.MixedReality.WorldLocking.Core.IAlignmentManager mgr, UnityEngine.Quaternion lockedRotation);
abstract member PushRotation : Microsoft.MixedReality.WorldLocking.Core.IAlignmentManager * UnityEngine.Quaternion -> unit
override this.PushRotation : Microsoft.MixedReality.WorldLocking.Core.IAlignmentManager * UnityEngine.Quaternion -> unit
Public Sub PushRotation (mgr As IAlignmentManager, lockedRotation As Quaternion)

參數

mgr
IAlignmentManager

需要接收更新的Pose的對齊管理員。

lockedRotation
UnityEngine.Quaternion

新世界鎖定要採用的輪替。

實作

適用於