Plugin.SetFrozenAnchorTransform(AnchorId, Pose) 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
public void SetFrozenAnchorTransform (Microsoft.MixedReality.WorldLocking.Core.AnchorId anchorId, UnityEngine.Pose pose);
abstract member SetFrozenAnchorTransform : Microsoft.MixedReality.WorldLocking.Core.AnchorId * UnityEngine.Pose -> unit
override this.SetFrozenAnchorTransform : Microsoft.MixedReality.WorldLocking.Core.AnchorId * UnityEngine.Pose -> unit
Public Sub SetFrozenAnchorTransform (anchorId As AnchorId, pose As Pose)
參數
- anchorId
- AnchorId
- pose
- UnityEngine.Pose