共用方式為


Plugin.SetFrozenAnchorTransform(AnchorId, Pose) 方法

定義

public void SetFrozenAnchorTransform (Microsoft.MixedReality.WorldLocking.Core.AnchorId anchorId, UnityEngine.Pose pose);
abstract member SetFrozenAnchorTransform : Microsoft.MixedReality.WorldLocking.Core.AnchorId * UnityEngine.Pose -> unit
override this.SetFrozenAnchorTransform : Microsoft.MixedReality.WorldLocking.Core.AnchorId * UnityEngine.Pose -> unit
Public Sub SetFrozenAnchorTransform (anchorId As AnchorId, pose As Pose)

參數

anchorId
AnchorId
pose
UnityEngine.Pose

實作

適用於