Plugin.MoveAttachmentPoint(Vector3, AnchorId, Vector3) 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
public UnityEngine.Vector3 MoveAttachmentPoint (UnityEngine.Vector3 newFrozenLocation, Microsoft.MixedReality.WorldLocking.Core.AnchorId anchorId, UnityEngine.Vector3 locationFromAnchor);
abstract member MoveAttachmentPoint : UnityEngine.Vector3 * Microsoft.MixedReality.WorldLocking.Core.AnchorId * UnityEngine.Vector3 -> UnityEngine.Vector3
override this.MoveAttachmentPoint : UnityEngine.Vector3 * Microsoft.MixedReality.WorldLocking.Core.AnchorId * UnityEngine.Vector3 -> UnityEngine.Vector3
Public Function MoveAttachmentPoint (newFrozenLocation As Vector3, anchorId As AnchorId, locationFromAnchor As Vector3) As Vector3
參數
- newFrozenLocation
- UnityEngine.Vector3
- anchorId
- AnchorId
- locationFromAnchor
- UnityEngine.Vector3
傳回
UnityEngine.Vector3