Plugin.ComputeAttachmentPointAdjustment 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
public bool ComputeAttachmentPointAdjustment (Microsoft.MixedReality.WorldLocking.Core.AnchorId oldAnchorId, UnityEngine.Vector3 oldLocationFromAnchor, out Microsoft.MixedReality.WorldLocking.Core.AnchorId newAnchorId, out UnityEngine.Vector3 newLocationFromAnchor, out UnityEngine.Pose adjustment);
abstract member ComputeAttachmentPointAdjustment : Microsoft.MixedReality.WorldLocking.Core.AnchorId * UnityEngine.Vector3 * AnchorId * Vector3 * Pose -> bool
override this.ComputeAttachmentPointAdjustment : Microsoft.MixedReality.WorldLocking.Core.AnchorId * UnityEngine.Vector3 * AnchorId * Vector3 * Pose -> bool
Public Function ComputeAttachmentPointAdjustment (oldAnchorId As AnchorId, oldLocationFromAnchor As Vector3, ByRef newAnchorId As AnchorId, ByRef newLocationFromAnchor As Vector3, ByRef adjustment As Pose) As Boolean
參數
- oldAnchorId
- AnchorId
- oldLocationFromAnchor
- UnityEngine.Vector3
- newAnchorId
- AnchorId
- newLocationFromAnchor
- UnityEngine.Vector3
- adjustment
- UnityEngine.Pose