共用方式為


Plugin.AddFrozenAnchor(AnchorId, Pose) 方法

定義

public void AddFrozenAnchor (Microsoft.MixedReality.WorldLocking.Core.AnchorId id, UnityEngine.Pose frozenPose);
abstract member AddFrozenAnchor : Microsoft.MixedReality.WorldLocking.Core.AnchorId * UnityEngine.Pose -> unit
override this.AddFrozenAnchor : Microsoft.MixedReality.WorldLocking.Core.AnchorId * UnityEngine.Pose -> unit
Public Sub AddFrozenAnchor (id As AnchorId, frozenPose As Pose)

參數

frozenPose
UnityEngine.Pose

實作

適用於