共用方式為


IOrientable.LockedRotation 屬性

定義

世界鎖定空間中物件的所需旋轉。

public UnityEngine.Quaternion LockedRotation { get; }
member this.LockedRotation : UnityEngine.Quaternion
Public ReadOnly Property LockedRotation As Quaternion

屬性值

UnityEngine.Quaternion

適用於