共用方式為


AttachmentPoint.Set(FragmentId, Vector3, AnchorId, Vector3) 方法

定義

將附件點的內部設定為新的值。

public void Set (Microsoft.MixedReality.WorldLocking.Core.FragmentId fragmentId, UnityEngine.Vector3 cachedPosition, Microsoft.MixedReality.WorldLocking.Core.AnchorId anchorId, UnityEngine.Vector3 locationFromAnchor);
member this.Set : Microsoft.MixedReality.WorldLocking.Core.FragmentId * UnityEngine.Vector3 * Microsoft.MixedReality.WorldLocking.Core.AnchorId * UnityEngine.Vector3 -> unit
Public Sub Set (fragmentId As FragmentId, cachedPosition As Vector3, anchorId As AnchorId, locationFromAnchor As Vector3)

參數

fragmentId
FragmentId

新增片段

cachedPosition
UnityEngine.Vector3

快取移至的最後一個位置。

anchorId
AnchorId

新增錨點標識碼

locationFromAnchor
UnityEngine.Vector3

錨點的新位移

適用於