共用方式為


AnchorSettings.NullSubsystemInEditor 欄位

定義

在 Unity 編輯器 中執行時,請使用 Null 錨點子系統。

[UnityEngine.Tooltip("Switch to Null anchor subsystem when running in Unity Editor.")]
public bool NullSubsystemInEditor;
[<UnityEngine.Tooltip("Switch to Null anchor subsystem when running in Unity Editor.")>]
val mutable NullSubsystemInEditor : bool
Public NullSubsystemInEditor As Boolean 

欄位值

屬性
UnityEngine.TooltipAttribute

適用於