共用方式為


AlignmentManager.PinnedFromLocked 屬性

定義

如果有任何) ,則插入相機階層中的 WorldLocking 調整轉換 (。

public UnityEngine.Pose PinnedFromLocked { get; }
member this.PinnedFromLocked : UnityEngine.Pose
Public ReadOnly Property PinnedFromLocked As Pose

屬性值

UnityEngine.Pose

適用於