共用方式為


EditAndContinueMethodDebugInformation.Create 方法

定義

多載

Create(ImmutableArray<Byte>, ImmutableArray<Byte>)

從指定的 Blob 還原序列化 Edit and Continue 方法偵錯資訊。

Create(ImmutableArray<Byte>, ImmutableArray<Byte>, ImmutableArray<Byte>)

從指定的 Blob 還原序列化 Edit and Continue 方法偵錯資訊。

Create(ImmutableArray<Byte>, ImmutableArray<Byte>)

來源:
EditAndContinueMethodDebugInformation.cs
來源:
EditAndContinueMethodDebugInformation.cs
來源:
EditAndContinueMethodDebugInformation.cs
來源:
EditAndContinueMethodDebugInformation.cs
來源:
EditAndContinueMethodDebugInformation.cs
來源:
EditAndContinueMethodDebugInformation.cs
來源:
EditAndContinueMethodDebugInformation.cs
來源:
EditAndContinueMethodDebugInformation.cs
來源:
EditAndContinueMethodDebugInformation.cs
來源:
EditAndContinueMethodDebugInformation.cs
來源:
EditAndContinueMethodDebugInformation.cs
來源:
EditAndContinueMethodDebugInformation.cs
來源:
EditAndContinueMethodDebugInformation.cs
來源:
EditAndContinueMethodDebugInformation.cs
來源:
EditAndContinueMethodDebugInformation.cs
來源:
EditAndContinueMethodDebugInformation.cs
來源:
EditAndContinueMethodDebugInformation.cs
來源:
EditAndContinueMethodDebugInformation.cs
來源:
EditAndContinueMethodDebugInformation.cs
來源:
EditAndContinueMethodDebugInformation.cs
來源:
EditAndContinueMethodDebugInformation.cs
來源:
EditAndContinueMethodDebugInformation.cs
來源:
EditAndContinueMethodDebugInformation.cs
來源:
EditAndContinueMethodDebugInformation.cs

從指定的 Blob 還原序列化 Edit and Continue 方法偵錯資訊。

public:
 static Microsoft::CodeAnalysis::Emit::EditAndContinueMethodDebugInformation Create(System::Collections::Immutable::ImmutableArray<System::Byte> compressedSlotMap, System::Collections::Immutable::ImmutableArray<System::Byte> compressedLambdaMap);
public static Microsoft.CodeAnalysis.Emit.EditAndContinueMethodDebugInformation Create (System.Collections.Immutable.ImmutableArray<byte> compressedSlotMap, System.Collections.Immutable.ImmutableArray<byte> compressedLambdaMap);
static member Create : System.Collections.Immutable.ImmutableArray<byte> * System.Collections.Immutable.ImmutableArray<byte> -> Microsoft.CodeAnalysis.Emit.EditAndContinueMethodDebugInformation
Public Shared Function Create (compressedSlotMap As ImmutableArray(Of Byte), compressedLambdaMap As ImmutableArray(Of Byte)) As EditAndContinueMethodDebugInformation

參數

compressedSlotMap
ImmutableArray<Byte>

區域變數位置對應。

compressedLambdaMap
ImmutableArray<Byte>

Lambda 和關閉對應。

傳回

例外狀況

不正確資料。

適用於

Create(ImmutableArray<Byte>, ImmutableArray<Byte>, ImmutableArray<Byte>)

來源:
EditAndContinueMethodDebugInformation.cs
來源:
EditAndContinueMethodDebugInformation.cs
來源:
EditAndContinueMethodDebugInformation.cs
來源:
EditAndContinueMethodDebugInformation.cs
來源:
EditAndContinueMethodDebugInformation.cs
來源:
EditAndContinueMethodDebugInformation.cs
來源:
EditAndContinueMethodDebugInformation.cs
來源:
EditAndContinueMethodDebugInformation.cs

從指定的 Blob 還原序列化 Edit and Continue 方法偵錯資訊。

public static Microsoft.CodeAnalysis.Emit.EditAndContinueMethodDebugInformation Create (System.Collections.Immutable.ImmutableArray<byte> compressedSlotMap, System.Collections.Immutable.ImmutableArray<byte> compressedLambdaMap, System.Collections.Immutable.ImmutableArray<byte> compressedStateMachineStateMap);
static member Create : System.Collections.Immutable.ImmutableArray<byte> * System.Collections.Immutable.ImmutableArray<byte> * System.Collections.Immutable.ImmutableArray<byte> -> Microsoft.CodeAnalysis.Emit.EditAndContinueMethodDebugInformation
Public Shared Function Create (compressedSlotMap As ImmutableArray(Of Byte), compressedLambdaMap As ImmutableArray(Of Byte), compressedStateMachineStateMap As ImmutableArray(Of Byte)) As EditAndContinueMethodDebugInformation

參數

compressedSlotMap
ImmutableArray<Byte>

區域變數位置對應。

compressedLambdaMap
ImmutableArray<Byte>

Lambda 和關閉對應。

compressedStateMachineStateMap
ImmutableArray<Byte>

如果方法是狀態機器的 MoveNext 方法,則狀態機器暫停點。

傳回

例外狀況

不正確資料。

適用於