MPSCnnKernel.GetTemporaryResultStateBatch 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
[Foundation.Export("temporaryResultStateBatchForCommandBuffer:sourceImage:sourceStates:destinationImage:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, 4, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual Foundation.NSArray<MetalPerformanceShaders.MPSState> GetTemporaryResultStateBatch (Metal.IMTLCommandBuffer commandBuffer, Foundation.NSArray<MetalPerformanceShaders.MPSImage> sourceImage, Foundation.NSArray<MetalPerformanceShaders.MPSState>[] sourceStates, Foundation.NSArray<MetalPerformanceShaders.MPSImage> destinationImage);
abstract member GetTemporaryResultStateBatch : Metal.IMTLCommandBuffer * Foundation.NSArray<MetalPerformanceShaders.MPSImage> * Foundation.NSArray<MetalPerformanceShaders.MPSState>[] * Foundation.NSArray<MetalPerformanceShaders.MPSImage> -> Foundation.NSArray<MetalPerformanceShaders.MPSState>
override this.GetTemporaryResultStateBatch : Metal.IMTLCommandBuffer * Foundation.NSArray<MetalPerformanceShaders.MPSImage> * Foundation.NSArray<MetalPerformanceShaders.MPSState>[] * Foundation.NSArray<MetalPerformanceShaders.MPSImage> -> Foundation.NSArray<MetalPerformanceShaders.MPSState>
參數
- commandBuffer
- IMTLCommandBuffer
傳回
- 屬性