共用方式為


MPSCnnBinaryKernel.GetTemporaryResultStateBatch 方法

定義

[Foundation.Export("temporaryResultStateBatchForCommandBuffer:primaryImage:secondaryImage:sourceStates:destinationImage:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, 4, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual Foundation.NSArray<MetalPerformanceShaders.MPSState> GetTemporaryResultStateBatch (Metal.IMTLCommandBuffer commandBuffer, Foundation.NSArray<MetalPerformanceShaders.MPSImage> primaryImage, Foundation.NSArray<MetalPerformanceShaders.MPSImage> secondaryImage, Foundation.NSArray<MetalPerformanceShaders.MPSState>[] sourceStates, Foundation.NSArray<MetalPerformanceShaders.MPSImage> destinationImage);
abstract member GetTemporaryResultStateBatch : Metal.IMTLCommandBuffer * Foundation.NSArray<MetalPerformanceShaders.MPSImage> * Foundation.NSArray<MetalPerformanceShaders.MPSImage> * Foundation.NSArray<MetalPerformanceShaders.MPSState>[] * Foundation.NSArray<MetalPerformanceShaders.MPSImage> -> Foundation.NSArray<MetalPerformanceShaders.MPSState>
override this.GetTemporaryResultStateBatch : Metal.IMTLCommandBuffer * Foundation.NSArray<MetalPerformanceShaders.MPSImage> * Foundation.NSArray<MetalPerformanceShaders.MPSImage> * Foundation.NSArray<MetalPerformanceShaders.MPSState>[] * Foundation.NSArray<MetalPerformanceShaders.MPSImage> -> Foundation.NSArray<MetalPerformanceShaders.MPSState>

參數

commandBuffer
IMTLCommandBuffer
primaryImage
NSArray<MPSImage>
secondaryImage
NSArray<MPSImage>
sourceStates
NSArray<MPSState>[]
destinationImage
NSArray<MPSImage>

傳回

屬性

適用於